## Mame32 Settings

### Suggested Mame32 Default Settings

Advanced / Triple Buffering ensures there should be no 'tearing' of screen images if the frame rate doesn't exactly match the monitor screen refresh. Particularly evident in vertical scrolling games.

Miscellaneous / RDTSC timing behaves differently on different systems. On most modern CPUs and laptops it's better to disable this otherwise there are sound desyncs and scratchy effects. However on earlier systems it's usually preferable to have it toggled on.

Controller / Default input layout and digital joystick axes will be different for each system depending on controller hardware connected. In this example the XBox 360 controllers are noted.

Simulated monitor effects are now handled via *.png files in the \artwork directory. They are accessed in Advanced / Select Effect. Scanlines75x4 provides a 75% black line every four pixel rows.

Bitmap prescaling in Display is the new control for determining how fuzzy or sharp the bilinear filtering of D3D is. Increasing this number sharpens the game pixels.

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2006-08-01 12:30 AM -0700 / john iv