/***************************************************************************

    Nemesis (Hacked?)       GX400
    Nemesis (World?)        GX400
    Twin Bee                GX412
    Gradius                 GX456
    Galactic Warriors       GX578
    Konami GT               GX561
    RF2                     GX561
    Salamander (Version D)  GX587
    Salamander (Version J)  GX587
    Lifeforce (US)          GX587
    Lifeforce (Japan)       GX587
    Black Panther           GX604
    City Bomber (World)     GX787
    City Bomber (Japan)     GX787
    Hyper Crash (Version D) GX790
    Hyper Crash (Version C) GX790
    Kitten Kaboodle         GX712
    Nyan Nyan Panic (Japan) GX712


driver by Bryan McPhail
modified by Eisuke Watanabe
 spthx to Unagi,rassy,hina,nori,Tobikage,Tommy,Crimson,yasuken,cupmen,zoo

Notes:
- blkpnthr:
There are sprite priority problems in upper part of the screen ,
they can only be noticed in 2nd and 4th level .
Enemy sprites are behind blue walls 2 level) or metal construction (4 )
but when they get close to top of the screen they go in front of them.
--
To display score, priority of upper part is always lower.
So this is the correct behavior of real hardware, not an emulation bug.

***************************************************************************/

#include "driver.h"
#include "deprecat.h"
#include "cpu/z80/z80.h"
#include "sound/ay8910.h"
#include "sound/2151intf.h"
#include "sound/3812intf.h"
#include "sound/vlm5030.h"
#include "sound/k005289.h"
#include "sound/k007232.h"
#include "sound/k051649.h"

static UINT16 *ram;
static UINT16 *ram2;

extern UINT16 *nemesis_videoram1b;
extern UINT16 *nemesis_videoram1f;
extern UINT16 *nemesis_videoram2b;
extern UINT16 *nemesis_videoram2f;
extern UINT16 *nemesis_characterram;
extern UINT16 *nemesis_xscroll1,*nemesis_xscroll2, *nemesis_yscroll;
extern size_t nemesis_characterram_size;

WRITE16_HANDLER( nemesis_videoram1b_word_w );
WRITE16_HANDLER( nemesis_videoram1f_word_w );
WRITE16_HANDLER( nemesis_videoram2b_word_w );
WRITE16_HANDLER( nemesis_videoram2f_word_w );
WRITE16_HANDLER( nemesis_characterram_word_w );
VIDEO_UPDATE( nemesis );
VIDEO_START( nemesis );
VIDEO_UPDATE( salamand );
static MACHINE_RESET( nemesis );

WRITE16_HANDLER( nemesis_gfx_flipx_w );
WRITE16_HANDLER( nemesis_gfx_flipy_w );
WRITE16_HANDLER( salamander_palette_word_w );

extern UINT16 *nemesis_yscroll1, *nemesis_yscroll2;

WRITE16_HANDLER( nemesis_palette_word_w );

static int irq_on = 0;
static int irq1_on = 0;
static int irq2_on = 0;
static int irq4_on = 0;
static UINT8 a;


static MACHINE_RESET( nemesis )
{
	irq_on = 0;
	irq1_on = 0;
	irq2_on = 0;
	irq4_on = 0;
	a = 1;
}



static INTERRUPT_GEN( nemesis_interrupt )
{
	if (irq_on)
		cpunum_set_input_line(machine, 0, 1, HOLD_LINE);
}


static WRITE16_HANDLER( salamand_soundlatch_word_w )
{
	if(ACCESSING_BITS_0_7) {
		soundlatch_w(machine,offset,data & 0xff);
		cpunum_set_input_line(machine, 1,0,HOLD_LINE);
	}
}

static int gx400_irq1_cnt;

static INTERRUPT_GEN( konamigt_interrupt )
{
	if (cpu_getiloops() == 0)
	{
		if ( (irq_on) && (gx400_irq1_cnt++ & 1) ) cpunum_set_input_line(machine, 0, 1, HOLD_LINE);
	}
	else
	{
		if (irq2_on) cpunum_set_input_line(machine, 0, 2, HOLD_LINE);
	}
}

static INTERRUPT_GEN( gx400_interrupt )
{
	switch (cpu_getiloops())
	{
		case 0:
			if (irq2_on) cpunum_set_input_line(machine, 0, 2, HOLD_LINE);
			break;

		case 1:
			if ( (irq1_on) && (gx400_irq1_cnt++ & 1) ) cpunum_set_input_line(machine, 0, 1, HOLD_LINE);
			break;

		case 2:
			if (irq4_on) cpunum_set_input_line(machine, 0, 4, HOLD_LINE);
			break;
	}
}

static WRITE16_HANDLER( gx400_irq1_enable_word_w )
{
	if (ACCESSING_BITS_0_7)
		irq1_on = data & 0x0001;
/*  else
logerror("irq1en = %08x\n",data);*/
}

static WRITE16_HANDLER( gx400_irq2_enable_word_w )
{
	if (ACCESSING_BITS_0_7)
		irq2_on = data & 0x0001;
/*  else
logerror("irq2en = %08x\n",data);*/
}

static WRITE16_HANDLER( gx400_irq4_enable_word_w )
{
	if (ACCESSING_BITS_8_15)
		irq4_on = data & 0x0100;
/*  else
logerror("irq4en = %08x\n",data);*/
}

static UINT8 *gx400_shared_ram;

static READ16_HANDLER( gx400_sharedram_word_r )
{
	return gx400_shared_ram[offset];
}

static WRITE16_HANDLER( gx400_sharedram_word_w )
{
	if(ACCESSING_BITS_0_7)
		gx400_shared_ram[offset] = data;
}



static INTERRUPT_GEN( salamand_interrupt )
{
	if (irq_on)
		cpunum_set_input_line(machine, 0, 1, HOLD_LINE);
}

static INTERRUPT_GEN( blkpnthr_interrupt )
{
	if (irq_on)
		cpunum_set_input_line(machine, 0, 2, HOLD_LINE);
}

static WRITE16_HANDLER( nemesis_irq_enable_word_w )
{
	if(ACCESSING_BITS_0_7)
		irq_on = data & 0xff;
}

static WRITE16_HANDLER( konamigt_irq_enable_word_w )
{
	if(ACCESSING_BITS_0_7)
		irq_on = data & 0xff;
}

static WRITE16_HANDLER( konamigt_irq2_enable_word_w )
{
	if(ACCESSING_BITS_0_7)
		irq2_on = data & 0xff;
}

static READ16_HANDLER( konamigt_input_word_r )
{
/*
    bit 0-7:   steering
    bit 8-9:   brake
    bit 10-11: unknown
    bit 12-15: accel
*/

	int data=input_port_read(machine, "IN3");
	int data2=input_port_read(machine, "PADDLE");

	int ret=0x0000;

//  if(data&0x10) ret|=0x0800;          // turbo/gear?
//  if(data&0x80) ret|=0x0400;          // turbo?
	if(data&0x20) ret|=0x0300;			// brake        (0-3)

	if(data&0x40) ret|=0xf000;			// accel        (0-f)

	ret|=data2&0x7f;					// steering wheel, not exactly sure if DIAL works ok.

	return ret;
}

/* Copied from WEC Le Mans 24 driver, explicity needed for Hyper Crash */
static UINT16 hcrash_selected_ip;

static WRITE16_HANDLER( selected_ip_w )
{
	if (ACCESSING_BITS_0_7) hcrash_selected_ip = data & 0xff;	// latch the value
}

static READ16_HANDLER( selected_ip_r )
{
	switch (hcrash_selected_ip & 0xf)
	{												// From WEC Le Mans Schems:
		case 0xc:  return input_port_read(machine, "ACCEL");	// Accel - Schems: Accelevr
		case 0:    return input_port_read(machine, "ACCEL");
		case 0xd:  return input_port_read(machine, "WHEEL");	// Wheel - Schems: Handlevr
		case 1:    return input_port_read(machine, "WHEEL");

		default: return ~0;
	}
}

static WRITE16_HANDLER( nemesis_soundlatch_word_w )
{
	if(ACCESSING_BITS_0_7) {
		soundlatch_w(machine,offset,data & 0xff);
	}
}

static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x03ffff) AM_READ(SMH_ROM)
	AM_RANGE(0x040000, 0x04ffff) AM_READ(SMH_RAM)
	AM_RANGE(0x050000, 0x0503ff) AM_READ(SMH_RAM)
	AM_RANGE(0x050400, 0x0507ff) AM_READ(SMH_RAM)
	AM_RANGE(0x050800, 0x050bff) AM_READ(SMH_RAM)
	AM_RANGE(0x050c00, 0x050fff) AM_READ(SMH_RAM)

	AM_RANGE(0x052000, 0x052fff) AM_READ(SMH_RAM)
	AM_RANGE(0x053000, 0x053fff) AM_READ(SMH_RAM)
	AM_RANGE(0x054000, 0x054fff) AM_READ(SMH_RAM)
	AM_RANGE(0x055000, 0x055fff) AM_READ(SMH_RAM)
	AM_RANGE(0x056000, 0x056fff) AM_READ(SMH_RAM)
	AM_RANGE(0x05a000, 0x05afff) AM_READ(SMH_RAM)

	AM_RANGE(0x05c400, 0x05c401) AM_READ_PORT("DSW0")	/* DSW0 */
	AM_RANGE(0x05c402, 0x05c403) AM_READ_PORT("DSW1")	/* DSW1 */

	AM_RANGE(0x05cc00, 0x05cc01) AM_READ_PORT("IN0")	/* IN0 */
	AM_RANGE(0x05cc02, 0x05cc03) AM_READ_PORT("IN1")	/* IN1 */
	AM_RANGE(0x05cc04, 0x05cc05) AM_READ_PORT("IN2")	/* IN2 */
	AM_RANGE(0x05cc06, 0x05cc07) AM_READ_PORT("TEST")	/* TEST */

	AM_RANGE(0x060000, 0x067fff) AM_READ(SMH_RAM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x03ffff) AM_WRITE(SMH_ROM)	/* ROM */

	AM_RANGE(0x040000, 0x04ffff) AM_WRITE(nemesis_characterram_word_w) AM_BASE(&nemesis_characterram) AM_SIZE(&nemesis_characterram_size)

	AM_RANGE(0x050000, 0x0503ff) AM_WRITE(SMH_RAM) AM_BASE(&nemesis_xscroll1)
	AM_RANGE(0x050400, 0x0507ff) AM_WRITE(SMH_RAM) AM_BASE(&nemesis_xscroll2)
	AM_RANGE(0x050800, 0x050bff) AM_WRITE(SMH_RAM)
	AM_RANGE(0x050c00, 0x050fff) AM_WRITE(SMH_RAM) AM_BASE(&nemesis_yscroll)
	AM_RANGE(0x051000, 0x051fff) AM_WRITE(SMH_NOP)		/* used, but written to with 0's */

	AM_RANGE(0x052000, 0x052fff) AM_WRITE(nemesis_videoram1b_word_w) AM_BASE(&nemesis_videoram1b)	/* VRAM 1 */
	AM_RANGE(0x053000, 0x053fff) AM_WRITE(nemesis_videoram1f_word_w) AM_BASE(&nemesis_videoram1f)	/* VRAM 1 */
	AM_RANGE(0x054000, 0x054fff) AM_WRITE(nemesis_videoram2b_word_w) AM_BASE(&nemesis_videoram2b)	/* VRAM 2 */
	AM_RANGE(0x055000, 0x055fff) AM_WRITE(nemesis_videoram2f_word_w) AM_BASE(&nemesis_videoram2f)	/* VRAM 2 */
	AM_RANGE(0x056000, 0x056fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size)
	AM_RANGE(0x05a000, 0x05afff) AM_WRITE(nemesis_palette_word_w) AM_BASE(&paletteram16)

	AM_RANGE(0x05c000, 0x05c001) AM_WRITE(nemesis_soundlatch_word_w)
	AM_RANGE(0x05c800, 0x05c801) AM_WRITE(watchdog_reset16_w)	/* probably */

	AM_RANGE(0x05e000, 0x05e001) AM_WRITE(&nemesis_irq_enable_word_w)	/* Nemesis */
	AM_RANGE(0x05e002, 0x05e003) AM_WRITE(&nemesis_irq_enable_word_w)	/* Konami GT */
	AM_RANGE(0x05e004, 0x05e005) AM_WRITE(nemesis_gfx_flipx_w)
	AM_RANGE(0x05e006, 0x05e007) AM_WRITE(nemesis_gfx_flipy_w)
	AM_RANGE(0x060000, 0x067fff) AM_WRITE(SMH_RAM) AM_BASE(&ram)	/* WORK RAM */
ADDRESS_MAP_END

static WRITE8_HANDLER( salamand_speech_start_w )
{
        vlm5030_st ( 1 );
        vlm5030_st ( 0 );
}

static WRITE8_HANDLER( gx400_speech_start_w )
{
	/* the voice data is not in a rom but in sound RAM at $8000 */
	vlm5030_set_rom (gx400_shared_ram + 0x4000);
	vlm5030_st (1);
	vlm5030_st (0);
}

static READ8_HANDLER( nemesis_portA_r )
{
/*
   bit 0-3:   timer
   bit 4 6:   unused (always high)
   bit 5:     vlm5030 busy
   bit 7:     unused by this software version. Bubble Memory version uses this bit.
*/

	int res = (activecpu_gettotalcycles() / 1024) & 0x2f; // this should be 0x0f, but it doesn't work

	res |= 0xd0;

	if (sndti_exists(SOUND_VLM5030, 0) && vlm5030_bsy())
		res |= 0x20;

	return res;
}

static ADDRESS_MAP_START( sound_readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x3fff) AM_READ(SMH_ROM)
	AM_RANGE(0x4000, 0x47ff) AM_READ(SMH_RAM)
	AM_RANGE(0xe001, 0xe001) AM_READ(soundlatch_r)
	AM_RANGE(0xe086, 0xe086) AM_READ(ay8910_read_port_0_r)
	AM_RANGE(0xe205, 0xe205) AM_READ(ay8910_read_port_1_r)
ADDRESS_MAP_END

static ADDRESS_MAP_START( sound_writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x3fff) AM_WRITE(SMH_ROM)
	AM_RANGE(0x4000, 0x47ff) AM_WRITE(SMH_RAM)
	AM_RANGE(0xa000, 0xafff) AM_WRITE(k005289_pitch_A_w)
	AM_RANGE(0xc000, 0xcfff) AM_WRITE(k005289_pitch_B_w)
	AM_RANGE(0xe003, 0xe003) AM_WRITE(k005289_keylatch_A_w)
	AM_RANGE(0xe004, 0xe004) AM_WRITE(k005289_keylatch_B_w)
	AM_RANGE(0xe005, 0xe005) AM_WRITE(ay8910_control_port_1_w)
	AM_RANGE(0xe006, 0xe006) AM_WRITE(ay8910_control_port_0_w)
	AM_RANGE(0xe106, 0xe106) AM_WRITE(ay8910_write_port_0_w)
	AM_RANGE(0xe405, 0xe405) AM_WRITE(ay8910_write_port_1_w)
ADDRESS_MAP_END

static ADDRESS_MAP_START( konamigt_readmem, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x03ffff) AM_READ(SMH_ROM)
	AM_RANGE(0x040000, 0x04ffff) AM_READ(SMH_RAM)
	AM_RANGE(0x050000, 0x0503ff) AM_READ(SMH_RAM)
	AM_RANGE(0x050400, 0x0507ff) AM_READ(SMH_RAM)
	AM_RANGE(0x050800, 0x050bff) AM_READ(SMH_RAM)
	AM_RANGE(0x050c00, 0x050fff) AM_READ(SMH_RAM)

	AM_RANGE(0x052000, 0x052fff) AM_READ(SMH_RAM)
	AM_RANGE(0x053000, 0x053fff) AM_READ(SMH_RAM)
	AM_RANGE(0x054000, 0x054fff) AM_READ(SMH_RAM)
	AM_RANGE(0x055000, 0x055fff) AM_READ(SMH_RAM)
	AM_RANGE(0x056000, 0x056fff) AM_READ(SMH_RAM)
	AM_RANGE(0x05a000, 0x05afff) AM_READ(SMH_RAM)

	AM_RANGE(0x05c400, 0x05c401) AM_READ_PORT("DSW0")	/* DSW0 */
	AM_RANGE(0x05c402, 0x05c403) AM_READ_PORT("DSW1")	/* DSW1 */

	AM_RANGE(0x05cc00, 0x05cc01) AM_READ_PORT("IN0")	/* IN0 */
	AM_RANGE(0x05cc02, 0x05cc03) AM_READ_PORT("IN1")	/* IN1 */
	AM_RANGE(0x05cc04, 0x05cc05) AM_READ_PORT("IN2")	/* IN2 */
	AM_RANGE(0x05cc06, 0x05cc07) AM_READ_PORT("TEST")	/* TEST */

	AM_RANGE(0x060000, 0x067fff) AM_READ(SMH_RAM)
	AM_RANGE(0x070000, 0x070001) AM_READ(konamigt_input_word_r)
ADDRESS_MAP_END

static ADDRESS_MAP_START( konamigt_writemem, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x03ffff) AM_WRITE(SMH_ROM)	/* ROM */

	AM_RANGE(0x040000, 0x04ffff) AM_WRITE(nemesis_characterram_word_w) AM_BASE(&nemesis_characterram) AM_SIZE(&nemesis_characterram_size)

	AM_RANGE(0x050000, 0x0503ff) AM_WRITE(SMH_RAM) AM_BASE(&nemesis_xscroll1)
	AM_RANGE(0x050400, 0x0507ff) AM_WRITE(SMH_RAM) AM_BASE(&nemesis_xscroll2)
	AM_RANGE(0x050800, 0x050bff) AM_WRITE(SMH_RAM)
	AM_RANGE(0x050c00, 0x050fff) AM_WRITE(SMH_RAM) AM_BASE(&nemesis_yscroll)
	AM_RANGE(0x051000, 0x051fff) AM_WRITE(SMH_NOP)		/* used, but written to with 0's */

	AM_RANGE(0x052000, 0x052fff) AM_WRITE(nemesis_videoram1b_word_w) AM_BASE(&nemesis_videoram1b)	/* VRAM 1 */
	AM_RANGE(0x053000, 0x053fff) AM_WRITE(nemesis_videoram1f_word_w) AM_BASE(&nemesis_videoram1f)	/* VRAM 1 */
	AM_RANGE(0x054000, 0x054fff) AM_WRITE(nemesis_videoram2b_word_w) AM_BASE(&nemesis_videoram2b)	/* VRAM 2 */
	AM_RANGE(0x055000, 0x055fff) AM_WRITE(nemesis_videoram2f_word_w) AM_BASE(&nemesis_videoram2f)	/* VRAM 2 */
	AM_RANGE(0x056000, 0x056fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size)
	AM_RANGE(0x05a000, 0x05afff) AM_WRITE(nemesis_palette_word_w) AM_BASE(&paletteram16)

	AM_RANGE(0x05c000, 0x05c001) AM_WRITE(nemesis_soundlatch_word_w)
	AM_RANGE(0x05c800, 0x05c801) AM_WRITE(watchdog_reset16_w)	/* probably */

	AM_RANGE(0x05e000, 0x05e001) AM_WRITE(&konamigt_irq2_enable_word_w)
	AM_RANGE(0x05e002, 0x05e003) AM_WRITE(&konamigt_irq_enable_word_w)
	AM_RANGE(0x05e004, 0x05e005) AM_WRITE(nemesis_gfx_flipx_w)
	AM_RANGE(0x05e006, 0x05e007) AM_WRITE(nemesis_gfx_flipy_w)
	AM_RANGE(0x060000, 0x067fff) AM_WRITE(SMH_RAM) AM_BASE(&ram)	/* WORK RAM */
ADDRESS_MAP_END


static ADDRESS_MAP_START( gx400_readmem, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x00ffff) AM_READ(SMH_ROM)
	AM_RANGE(0x010000, 0x01ffff) AM_READ(SMH_RAM)
	AM_RANGE(0x020000, 0x0287ff) AM_READ(gx400_sharedram_word_r)
	AM_RANGE(0x030000, 0x03ffff) AM_READ(SMH_RAM)
	AM_RANGE(0x050000, 0x0503ff) AM_READ(SMH_RAM)
	AM_RANGE(0x050400, 0x0507ff) AM_READ(SMH_RAM)
	AM_RANGE(0x050800, 0x050bff) AM_READ(SMH_RAM)
	AM_RANGE(0x050c00, 0x050fff) AM_READ(SMH_RAM)
	AM_RANGE(0x052000, 0x052fff) AM_READ(SMH_RAM)
	AM_RANGE(0x053000, 0x053fff) AM_READ(SMH_RAM)
	AM_RANGE(0x054000, 0x054fff) AM_READ(SMH_RAM)
	AM_RANGE(0x055000, 0x055fff) AM_READ(SMH_RAM)
	AM_RANGE(0x056000, 0x056fff) AM_READ(SMH_RAM)
	AM_RANGE(0x057000, 0x057fff) AM_READ(SMH_RAM)
	AM_RANGE(0x05a000, 0x05afff) AM_READ(SMH_RAM)
	AM_RANGE(0x05c402, 0x05c403) AM_READ_PORT("DSW0")	/* DSW0 */
	AM_RANGE(0x05c404, 0x05c405) AM_READ_PORT("DSW1")	/* DSW1 */
	AM_RANGE(0x05c406, 0x05c407) AM_READ_PORT("TEST")	/* TEST */
	AM_RANGE(0x05cc00, 0x05cc01) AM_READ_PORT("IN0")	/* IN0 */
	AM_RANGE(0x05cc02, 0x05cc03) AM_READ_PORT("IN1")	/* IN1 */
	AM_RANGE(0x05cc04, 0x05cc05) AM_READ_PORT("IN2")	/* IN2 */
	AM_RANGE(0x060000, 0x07ffff) AM_READ(SMH_RAM)
	AM_RANGE(0x080000, 0x0bffff) AM_READ(SMH_ROM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( gx400_writemem, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x00ffff) AM_WRITE(SMH_ROM)
	AM_RANGE(0x010000, 0x01ffff) AM_WRITE(SMH_RAM) AM_BASE(&ram)
	AM_RANGE(0x020000, 0x0287ff) AM_WRITE(gx400_sharedram_word_w)
	AM_RANGE(0x030000, 0x03ffff) AM_WRITE(nemesis_characterram_word_w) AM_BASE(&nemesis_characterram) AM_SIZE(&nemesis_characterram_size)
	AM_RANGE(0x050000, 0x0503ff) AM_WRITE(SMH_RAM) AM_BASE(&nemesis_xscroll1)
	AM_RANGE(0x050400, 0x0507ff) AM_WRITE(SMH_RAM) AM_BASE(&nemesis_xscroll2)
	AM_RANGE(0x050800, 0x050bff) AM_WRITE(SMH_RAM)
	AM_RANGE(0x050c00, 0x050fff) AM_WRITE(SMH_RAM) AM_BASE(&nemesis_yscroll)
	AM_RANGE(0x051000, 0x051fff) AM_WRITE(SMH_NOP)		/* used, but written to with 0's */
	AM_RANGE(0x052000, 0x052fff) AM_WRITE(nemesis_videoram1b_word_w) AM_BASE(&nemesis_videoram1b)	/* VRAM 1 */
	AM_RANGE(0x053000, 0x053fff) AM_WRITE(nemesis_videoram1f_word_w) AM_BASE(&nemesis_videoram1f)	/* VRAM 1 */
	AM_RANGE(0x054000, 0x054fff) AM_WRITE(nemesis_videoram2b_word_w) AM_BASE(&nemesis_videoram2b)	/* VRAM 2 */
	AM_RANGE(0x055000, 0x055fff) AM_WRITE(nemesis_videoram2f_word_w) AM_BASE(&nemesis_videoram2f)	/* VRAM 2 */
	AM_RANGE(0x056000, 0x056fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size)
	AM_RANGE(0x057000, 0x057fff) AM_WRITE(SMH_RAM)										/* needed for twinbee */
	AM_RANGE(0x05a000, 0x05afff) AM_WRITE(nemesis_palette_word_w) AM_BASE(&paletteram16)
	AM_RANGE(0x05c000, 0x05c001) AM_WRITE(nemesis_soundlatch_word_w)
	AM_RANGE(0x05c800, 0x05c801) AM_WRITE(watchdog_reset16_w)	/* probably */
	AM_RANGE(0x05e000, 0x05e001) AM_WRITE(&gx400_irq2_enable_word_w)	/* ?? */
	AM_RANGE(0x05e002, 0x05e003) AM_WRITE(&gx400_irq1_enable_word_w)	/* ?? */
	AM_RANGE(0x05e004, 0x05e005) AM_WRITE(nemesis_gfx_flipx_w)
	AM_RANGE(0x05e006, 0x05e007) AM_WRITE(nemesis_gfx_flipy_w)
	AM_RANGE(0x05e008, 0x05e009) AM_WRITE(SMH_NOP)	/* IRQ acknowledge??? */
	AM_RANGE(0x05e00e, 0x05e00f) AM_WRITE(&gx400_irq4_enable_word_w)	/* ?? */
	AM_RANGE(0x060000, 0x07ffff) AM_WRITE(SMH_RAM) AM_BASE(&ram2)
	AM_RANGE(0x080000, 0x0bffff) AM_WRITE(SMH_ROM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( rf2_gx400_readmem, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x00ffff) AM_READ(SMH_ROM)
	AM_RANGE(0x010000, 0x01ffff) AM_READ(SMH_RAM)
	AM_RANGE(0x020000, 0x0287ff) AM_READ(gx400_sharedram_word_r)
	AM_RANGE(0x030000, 0x03ffff) AM_READ(SMH_RAM)
	AM_RANGE(0x050000, 0x0503ff) AM_READ(SMH_RAM)
	AM_RANGE(0x050400, 0x0507ff) AM_READ(SMH_RAM)
	AM_RANGE(0x050800, 0x050bff) AM_READ(SMH_RAM)
	AM_RANGE(0x050c00, 0x050fff) AM_READ(SMH_RAM)
	AM_RANGE(0x052000, 0x052fff) AM_READ(SMH_RAM)
	AM_RANGE(0x053000, 0x053fff) AM_READ(SMH_RAM)
	AM_RANGE(0x054000, 0x054fff) AM_READ(SMH_RAM)
	AM_RANGE(0x055000, 0x055fff) AM_READ(SMH_RAM)
	AM_RANGE(0x056000, 0x056fff) AM_READ(SMH_RAM)
	AM_RANGE(0x05a000, 0x05afff) AM_READ(SMH_RAM)
	AM_RANGE(0x05c402, 0x05c403) AM_READ_PORT("DSW0")	/* DSW0 */
	AM_RANGE(0x05c404, 0x05c405) AM_READ_PORT("DSW1")	/* DSW1 */
	AM_RANGE(0x05c406, 0x05c407) AM_READ_PORT("TEST")	/* TEST */
	AM_RANGE(0x05cc00, 0x05cc01) AM_READ_PORT("IN0")	/* IN0 */
	AM_RANGE(0x05cc02, 0x05cc03) AM_READ_PORT("IN1")	/* IN1 */
	AM_RANGE(0x05cc04, 0x05cc05) AM_READ_PORT("IN2")	/* IN2 */
	AM_RANGE(0x060000, 0x067fff) AM_READ(SMH_RAM)
	AM_RANGE(0x070000, 0x070001) AM_READ(konamigt_input_word_r)
	AM_RANGE(0x080000, 0x0bffff) AM_READ(SMH_ROM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( rf2_gx400_writemem, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x00ffff) AM_WRITE(SMH_ROM)
	AM_RANGE(0x010000, 0x01ffff) AM_WRITE(SMH_RAM) AM_BASE(&ram2)
	AM_RANGE(0x020000, 0x0287ff) AM_WRITE(gx400_sharedram_word_w)
	AM_RANGE(0x030000, 0x03ffff) AM_WRITE(nemesis_characterram_word_w) AM_BASE(&nemesis_characterram) AM_SIZE(&nemesis_characterram_size)
	AM_RANGE(0x050000, 0x0503ff) AM_WRITE(SMH_RAM) AM_BASE(&nemesis_xscroll1)
	AM_RANGE(0x050400, 0x0507ff) AM_WRITE(SMH_RAM) AM_BASE(&nemesis_xscroll2)
	AM_RANGE(0x050800, 0x050bff) AM_WRITE(SMH_RAM)
	AM_RANGE(0x050c00, 0x050fff) AM_WRITE(SMH_RAM) AM_BASE(&nemesis_yscroll)
	AM_RANGE(0x051000, 0x051fff) AM_WRITE(SMH_NOP)		/* used, but written to with 0's */
	AM_RANGE(0x052000, 0x052fff) AM_WRITE(nemesis_videoram1b_word_w) AM_BASE(&nemesis_videoram1b)	/* VRAM 1 */
	AM_RANGE(0x053000, 0x053fff) AM_WRITE(nemesis_videoram1f_word_w) AM_BASE(&nemesis_videoram1f)	/* VRAM 1 */
	AM_RANGE(0x054000, 0x054fff) AM_WRITE(nemesis_videoram2b_word_w) AM_BASE(&nemesis_videoram2b)	/* VRAM 2 */
	AM_RANGE(0x055000, 0x055fff) AM_WRITE(nemesis_videoram2f_word_w) AM_BASE(&nemesis_videoram2f)	/* VRAM 2 */
	AM_RANGE(0x056000, 0x056fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size)
	AM_RANGE(0x05a000, 0x05afff) AM_WRITE(nemesis_palette_word_w) AM_BASE(&paletteram16)
	AM_RANGE(0x05c000, 0x05c001) AM_WRITE(nemesis_soundlatch_word_w)
	AM_RANGE(0x05c800, 0x05c801) AM_WRITE(watchdog_reset16_w)	/* probably */
	AM_RANGE(0x05e000, 0x05e001) AM_WRITE(&gx400_irq2_enable_word_w)	/* ?? */
	AM_RANGE(0x05e002, 0x05e003) AM_WRITE(&gx400_irq1_enable_word_w)	/* ?? */
	AM_RANGE(0x05e004, 0x05e005) AM_WRITE(nemesis_gfx_flipx_w)
	AM_RANGE(0x05e006, 0x05e007) AM_WRITE(nemesis_gfx_flipy_w)
	AM_RANGE(0x05e008, 0x05e009) AM_WRITE(SMH_NOP)	/* IRQ acknowledge??? */
	AM_RANGE(0x05e00e, 0x05e00f) AM_WRITE(&gx400_irq4_enable_word_w)	/* ?? */
	AM_RANGE(0x060000, 0x067fff) AM_WRITE(SMH_RAM) AM_BASE(&ram)	/* WORK RAM */
	AM_RANGE(0x080000, 0x0bffff) AM_WRITE(SMH_ROM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( gx400_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x1fff) AM_READ(SMH_ROM)
	AM_RANGE(0x4000, 0x87ff) AM_READ(SMH_RAM)
	AM_RANGE(0xe001, 0xe001) AM_READ(soundlatch_r)
	AM_RANGE(0xe086, 0xe086) AM_READ(ay8910_read_port_0_r)
	AM_RANGE(0xe205, 0xe205) AM_READ(ay8910_read_port_1_r)
ADDRESS_MAP_END

static ADDRESS_MAP_START( gx400_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x1fff) AM_WRITE(SMH_ROM)
	AM_RANGE(0x4000, 0x87ff) AM_WRITE(SMH_RAM) AM_BASE(&gx400_shared_ram)
	AM_RANGE(0xa000, 0xafff) AM_WRITE(k005289_pitch_A_w)
	AM_RANGE(0xc000, 0xcfff) AM_WRITE(k005289_pitch_B_w)
	AM_RANGE(0xe000, 0xe000) AM_WRITE(vlm5030_data_w)
	AM_RANGE(0xe003, 0xe003) AM_WRITE(k005289_keylatch_A_w)
	AM_RANGE(0xe004, 0xe004) AM_WRITE(k005289_keylatch_B_w)
	AM_RANGE(0xe005, 0xe005) AM_WRITE(ay8910_control_port_1_w)
	AM_RANGE(0xe006, 0xe006) AM_WRITE(ay8910_control_port_0_w)
	AM_RANGE(0xe030, 0xe030) AM_WRITE(gx400_speech_start_w)
	AM_RANGE(0xe106, 0xe106) AM_WRITE(ay8910_write_port_0_w)
	AM_RANGE(0xe405, 0xe405) AM_WRITE(ay8910_write_port_1_w)
ADDRESS_MAP_END

/******************************************************************************/

static ADDRESS_MAP_START( salamand_readmem, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x07ffff) AM_READ(SMH_ROM)		/* ROM BIOS */
	AM_RANGE(0x080000, 0x087fff) AM_READ(SMH_RAM)
	AM_RANGE(0x090000, 0x091fff) AM_READ(SMH_RAM)
	AM_RANGE(0x0c0002, 0x0c0003) AM_READ_PORT("DSW0")	/* DSW0 */
	AM_RANGE(0x0c2000, 0x0c2001) AM_READ_PORT("IN0")	/* Coins, start buttons, test mode */
	AM_RANGE(0x0c2002, 0x0c2003) AM_READ_PORT("IN1")	/* IN1 */
	AM_RANGE(0x0c2004, 0x0c2005) AM_READ_PORT("IN2")	/* IN2 */
	AM_RANGE(0x0c2006, 0x0c2007) AM_READ_PORT("DSW1")	/* DSW1 */
	AM_RANGE(0x100000, 0x100fff) AM_READ(SMH_RAM)
	AM_RANGE(0x101000, 0x101fff) AM_READ(SMH_RAM)
	AM_RANGE(0x102000, 0x102fff) AM_READ(SMH_RAM)
	AM_RANGE(0x103000, 0x103fff) AM_READ(SMH_RAM)
	AM_RANGE(0x120000, 0x12ffff) AM_READ(SMH_RAM)
	AM_RANGE(0x180000, 0x180fff) AM_READ(SMH_RAM)
	AM_RANGE(0x190000, 0x1903ff) AM_READ(SMH_RAM)
	AM_RANGE(0x190400, 0x1907ff) AM_READ(SMH_RAM)
	AM_RANGE(0x190800, 0x190eff) AM_READ(SMH_RAM)
	AM_RANGE(0x190f00, 0x190f7f) AM_READ(SMH_RAM)
	AM_RANGE(0x190f80, 0x190fff) AM_READ(SMH_RAM)
	AM_RANGE(0x191000, 0x191fff) AM_READ(SMH_RAM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( salamand_writemem, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x07ffff) AM_WRITE(SMH_ROM)
	AM_RANGE(0x080000, 0x087fff) AM_WRITE(SMH_RAM) AM_BASE(&ram)
	AM_RANGE(0x090000, 0x091fff) AM_WRITE(salamander_palette_word_w) AM_BASE(&paletteram16)
	AM_RANGE(0x0A0000, 0x0A0001) AM_WRITE(nemesis_irq_enable_word_w)          /* irq enable */
	AM_RANGE(0x0C0000, 0x0C0001) AM_WRITE(salamand_soundlatch_word_w)
	AM_RANGE(0x0C0004, 0x0C0005) AM_WRITE(SMH_NOP)        /* Watchdog at $c0005 */
	AM_RANGE(0x100000, 0x100fff) AM_WRITE(nemesis_videoram1b_word_w) AM_BASE(&nemesis_videoram1b)	/* VRAM 1 */
	AM_RANGE(0x101000, 0x101fff) AM_WRITE(nemesis_videoram1f_word_w) AM_BASE(&nemesis_videoram1f)	/* VRAM 1 */
	AM_RANGE(0x102000, 0x102fff) AM_WRITE(nemesis_videoram2b_word_w) AM_BASE(&nemesis_videoram2b)	/* VRAM 2 */
	AM_RANGE(0x103000, 0x103fff) AM_WRITE(nemesis_videoram2f_word_w) AM_BASE(&nemesis_videoram2f)	/* VRAM 2 */
	AM_RANGE(0x120000, 0x12ffff) AM_WRITE(nemesis_characterram_word_w) AM_BASE(&nemesis_characterram) AM_SIZE(&nemesis_characterram_size)
	AM_RANGE(0x180000, 0x180fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size)		/* more sprite ram ??? */
	AM_RANGE(0x190000, 0x1903ff) AM_WRITE(SMH_RAM) AM_BASE(&nemesis_xscroll1)
	AM_RANGE(0x190400, 0x1907ff) AM_WRITE(SMH_RAM) AM_BASE(&nemesis_xscroll2)
	AM_RANGE(0x190800, 0x190eff) AM_WRITE(SMH_RAM)			/* not used */
	AM_RANGE(0x190f00, 0x190f7f) AM_WRITE(SMH_RAM) AM_BASE(&nemesis_yscroll1)
	AM_RANGE(0x190f80, 0x190fff) AM_WRITE(SMH_RAM) AM_BASE(&nemesis_yscroll2)
	AM_RANGE(0x191000, 0x191fff) AM_WRITE(SMH_RAM)			/* not used */
ADDRESS_MAP_END

static ADDRESS_MAP_START( blkpnthr_readmem, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x07ffff) AM_READ(SMH_ROM)  /* ROM BIOS */
	AM_RANGE(0x080000, 0x081fff) AM_READ(SMH_RAM)
	AM_RANGE(0x090000, 0x097fff) AM_READ(SMH_RAM)
	AM_RANGE(0x0c0002, 0x0c0003) AM_READ_PORT("DSW0")	/* DSW0 */
	AM_RANGE(0x0c2000, 0x0c2001) AM_READ_PORT("IN0")	/* Coins, start buttons, test mode */
	AM_RANGE(0x0c2002, 0x0c2003) AM_READ_PORT("IN1")	/* IN1 */
	AM_RANGE(0x0c2004, 0x0c2005) AM_READ_PORT("IN2")	/* IN2 */
	AM_RANGE(0x0c2006, 0x0c2007) AM_READ_PORT("DSW1")	/* DSW1 */
	AM_RANGE(0x100000, 0x100fff) AM_READ(SMH_RAM)
	AM_RANGE(0x101000, 0x101fff) AM_READ(SMH_RAM)
	AM_RANGE(0x102000, 0x102fff) AM_READ(SMH_RAM)
	AM_RANGE(0x103000, 0x103fff) AM_READ(SMH_RAM)
	AM_RANGE(0x120000, 0x12ffff) AM_READ(SMH_RAM)
	AM_RANGE(0x180000, 0x1803ff) AM_READ(SMH_RAM)
	AM_RANGE(0x180400, 0x1807ff) AM_READ(SMH_RAM)
	AM_RANGE(0x180800, 0x180eff) AM_READ(SMH_RAM)
	AM_RANGE(0x180f00, 0x180f7f) AM_READ(SMH_RAM)
	AM_RANGE(0x180f80, 0x180fff) AM_READ(SMH_RAM)
	AM_RANGE(0x181000, 0x181fff) AM_READ(SMH_RAM)
	AM_RANGE(0x190000, 0x190fff) AM_READ(SMH_RAM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( blkpnthr_writemem, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x07ffff) AM_WRITE(SMH_ROM)
	AM_RANGE(0x080000, 0x081fff) AM_WRITE(salamander_palette_word_w) AM_BASE(&paletteram16)
	AM_RANGE(0x090000, 0x097fff) AM_WRITE(SMH_RAM) AM_BASE(&ram)
	AM_RANGE(0x0A0000, 0x0A0001) AM_WRITE(nemesis_irq_enable_word_w)          /* irq enable */
	AM_RANGE(0x0C0000, 0x0C0001) AM_WRITE(salamand_soundlatch_word_w)
	AM_RANGE(0x0C0004, 0x0C0005) AM_WRITE(SMH_NOP)        /* Watchdog at $c0005 */
	AM_RANGE(0x100000, 0x100fff) AM_WRITE(nemesis_videoram2f_word_w) AM_BASE(&nemesis_videoram2f)	/* VRAM 2 */
	AM_RANGE(0x101000, 0x101fff) AM_WRITE(nemesis_videoram2b_word_w) AM_BASE(&nemesis_videoram2b)	/* VRAM 2 */
	AM_RANGE(0x102000, 0x102fff) AM_WRITE(nemesis_videoram1f_word_w) AM_BASE(&nemesis_videoram1f)	/* VRAM 1 */
	AM_RANGE(0x103000, 0x103fff) AM_WRITE(nemesis_videoram1b_word_w) AM_BASE(&nemesis_videoram1b)	/* VRAM 1 */
	AM_RANGE(0x120000, 0x12ffff) AM_WRITE(nemesis_characterram_word_w) AM_BASE(&nemesis_characterram) AM_SIZE(&nemesis_characterram_size)
	AM_RANGE(0x180000, 0x1803ff) AM_WRITE(SMH_RAM) AM_BASE(&nemesis_xscroll2)
	AM_RANGE(0x180400, 0x1807ff) AM_WRITE(SMH_RAM) AM_BASE(&nemesis_xscroll1)
	AM_RANGE(0x180800, 0x180eff) AM_WRITE(SMH_RAM)			/* not used */
	AM_RANGE(0x180f00, 0x180f7f) AM_WRITE(SMH_RAM) AM_BASE(&nemesis_yscroll2)
	AM_RANGE(0x180f80, 0x180fff) AM_WRITE(SMH_RAM) AM_BASE(&nemesis_yscroll1)
	AM_RANGE(0x181000, 0x181fff) AM_WRITE(SMH_RAM)			/* not used */
	AM_RANGE(0x190000, 0x190fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size)		/* more sprite ram ??? */
ADDRESS_MAP_END

static ADDRESS_MAP_START( citybomb_readmem, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x01ffff) AM_READ(SMH_ROM)		/* ROM BIOS */
	AM_RANGE(0x080000, 0x087fff) AM_READ(SMH_RAM)
	AM_RANGE(0x0e0000, 0x0e1fff) AM_READ(SMH_RAM)
	AM_RANGE(0x0f0000, 0x0f0001) AM_READ_PORT("DSW1")	/* DSW1 */
	AM_RANGE(0x0f0002, 0x0f0003) AM_READ_PORT("IN2")	/* IN2 */
	AM_RANGE(0x0f0004, 0x0f0005) AM_READ_PORT("IN1")	/* IN1 */
	AM_RANGE(0x0f0006, 0x0f0007) AM_READ_PORT("IN0")	/* Coins, start buttons, test mode */
	AM_RANGE(0x0f0008, 0x0f0009) AM_READ_PORT("DSW0")	/* DSW0 */
	AM_RANGE(0x0f0020, 0x0f0021) AM_READ(SMH_NOP)		/* Analog device */
	AM_RANGE(0x100000, 0x1bffff) AM_READ(SMH_ROM)		/* ROM BIOS */
	AM_RANGE(0x200000, 0x20ffff) AM_READ(SMH_RAM)
	AM_RANGE(0x210000, 0x210fff) AM_READ(SMH_RAM)
	AM_RANGE(0x211000, 0x211fff) AM_READ(SMH_RAM)
	AM_RANGE(0x212000, 0x212fff) AM_READ(SMH_RAM)
	AM_RANGE(0x213000, 0x213fff) AM_READ(SMH_RAM)
	AM_RANGE(0x300000, 0x3003ff) AM_READ(SMH_RAM)
	AM_RANGE(0x300400, 0x3007ff) AM_READ(SMH_RAM)
	AM_RANGE(0x300800, 0x300eff) AM_READ(SMH_RAM)
	AM_RANGE(0x300f00, 0x300f7f) AM_READ(SMH_RAM)
	AM_RANGE(0x300f80, 0x300fff) AM_READ(SMH_RAM)
	AM_RANGE(0x301000, 0x301fff) AM_READ(SMH_RAM)
	AM_RANGE(0x310000, 0x310fff) AM_READ(SMH_RAM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( citybomb_writemem, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x01ffff) AM_WRITE(SMH_ROM)
	AM_RANGE(0x080000, 0x087fff) AM_WRITE(SMH_RAM) AM_BASE(&ram)
	AM_RANGE(0x0e0000, 0x0e1fff) AM_WRITE(salamander_palette_word_w) AM_BASE(&paletteram16)
	AM_RANGE(0x0f0010, 0x0f0011) AM_WRITE(salamand_soundlatch_word_w)
	AM_RANGE(0x0f0018, 0x0f0019) AM_WRITE(SMH_NOP)			/* Watchdog */
	AM_RANGE(0x0f0020, 0x0f0021) AM_WRITE(SMH_NOP)			/* Analog device */
	AM_RANGE(0x0f8000, 0x0f8001) AM_WRITE(nemesis_irq_enable_word_w)          /* irq enable */
	AM_RANGE(0x100000, 0x1bffff) AM_WRITE(SMH_ROM)
	AM_RANGE(0x200000, 0x20ffff) AM_WRITE(nemesis_characterram_word_w) AM_BASE(&nemesis_characterram) AM_SIZE(&nemesis_characterram_size)
	AM_RANGE(0x210000, 0x210fff) AM_WRITE(nemesis_videoram1f_word_w) AM_BASE(&nemesis_videoram1f)	/* VRAM 1 */
	AM_RANGE(0x211000, 0x211fff) AM_WRITE(nemesis_videoram1b_word_w) AM_BASE(&nemesis_videoram1b)	/* VRAM 1 */
	AM_RANGE(0x212000, 0x212fff) AM_WRITE(nemesis_videoram2f_word_w) AM_BASE(&nemesis_videoram2f)	/* VRAM 2 */
	AM_RANGE(0x213000, 0x213fff) AM_WRITE(nemesis_videoram2b_word_w) AM_BASE(&nemesis_videoram2b)	/* VRAM 2 */
	AM_RANGE(0x300000, 0x3003ff) AM_WRITE(SMH_RAM) AM_BASE(&nemesis_xscroll2)
	AM_RANGE(0x300400, 0x3007ff) AM_WRITE(SMH_RAM) AM_BASE(&nemesis_xscroll1)
	AM_RANGE(0x300800, 0x300eff) AM_WRITE(SMH_RAM)			/* not used */
	AM_RANGE(0x300f00, 0x300f7f) AM_WRITE(SMH_RAM) AM_BASE(&nemesis_yscroll2)
	AM_RANGE(0x300f80, 0x300fff) AM_WRITE(SMH_RAM) AM_BASE(&nemesis_yscroll1)
	AM_RANGE(0x301000, 0x301fff) AM_WRITE(SMH_RAM)			/* not used */
	AM_RANGE(0x310000, 0x310fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size)		/* more sprite ram ??? */
ADDRESS_MAP_END

static ADDRESS_MAP_START( nyanpani_readmem, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x01ffff) AM_READ(SMH_ROM)		/* ROM BIOS */
	AM_RANGE(0x040000, 0x047fff) AM_READ(SMH_RAM)
	AM_RANGE(0x060000, 0x061fff) AM_READ(SMH_RAM)
	AM_RANGE(0x100000, 0x13ffff) AM_READ(SMH_ROM)		/* ROM BIOS */
	AM_RANGE(0x070000, 0x070001) AM_READ_PORT("DSW1")	/* DSW1 */
	AM_RANGE(0x070002, 0x070003) AM_READ_PORT("IN2")	/* IN2 */
	AM_RANGE(0x070004, 0x070005) AM_READ_PORT("IN1")	/* IN1 */
	AM_RANGE(0x070006, 0x070007) AM_READ_PORT("IN0")	/* Coins, start buttons, test mode */
	AM_RANGE(0x070008, 0x070009) AM_READ_PORT("DSW0")	/* DSW0 */
	AM_RANGE(0x200000, 0x200fff) AM_READ(SMH_RAM)
	AM_RANGE(0x201000, 0x201fff) AM_READ(SMH_RAM)
	AM_RANGE(0x202000, 0x202fff) AM_READ(SMH_RAM)
	AM_RANGE(0x203000, 0x203fff) AM_READ(SMH_RAM)
	AM_RANGE(0x210000, 0x21ffff) AM_READ(SMH_RAM)
	AM_RANGE(0x300000, 0x300fff) AM_READ(SMH_RAM)
	AM_RANGE(0x310000, 0x3103ff) AM_READ(SMH_RAM)
	AM_RANGE(0x310400, 0x3107ff) AM_READ(SMH_RAM)
	AM_RANGE(0x310800, 0x310eff) AM_READ(SMH_RAM)
	AM_RANGE(0x310f00, 0x310f7f) AM_READ(SMH_RAM)
	AM_RANGE(0x310f80, 0x310fff) AM_READ(SMH_RAM)
	AM_RANGE(0x311000, 0x311fff) AM_READ(SMH_RAM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( nyanpani_writemem, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x01ffff) AM_WRITE(SMH_ROM)
	AM_RANGE(0x040000, 0x047fff) AM_WRITE(SMH_RAM) AM_BASE(&ram)
	AM_RANGE(0x060000, 0x061fff) AM_WRITE(salamander_palette_word_w) AM_BASE(&paletteram16)
	AM_RANGE(0x100000, 0x13ffff) AM_WRITE(SMH_ROM)
	AM_RANGE(0x070010, 0x070011) AM_WRITE(salamand_soundlatch_word_w)
	AM_RANGE(0x070018, 0x070019) AM_WRITE(SMH_NOP)        /* Watchdog */
	AM_RANGE(0x078000, 0x078001) AM_WRITE(nemesis_irq_enable_word_w)          /* irq enable */
	AM_RANGE(0x200000, 0x200fff) AM_WRITE(nemesis_videoram1f_word_w) AM_BASE(&nemesis_videoram1f)	/* VRAM 1 */
	AM_RANGE(0x201000, 0x201fff) AM_WRITE(nemesis_videoram1b_word_w) AM_BASE(&nemesis_videoram1b)	/* VRAM 1 */
	AM_RANGE(0x202000, 0x202fff) AM_WRITE(nemesis_videoram2f_word_w) AM_BASE(&nemesis_videoram2f)	/* VRAM 2 */
	AM_RANGE(0x203000, 0x203fff) AM_WRITE(nemesis_videoram2b_word_w) AM_BASE(&nemesis_videoram2b)	/* VRAM 2 */
	AM_RANGE(0x210000, 0x21ffff) AM_WRITE(nemesis_characterram_word_w) AM_BASE(&nemesis_characterram) AM_SIZE(&nemesis_characterram_size)
	AM_RANGE(0x300000, 0x300fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size)		/* more sprite ram ??? */
	AM_RANGE(0x310000, 0x3103ff) AM_WRITE(SMH_RAM) AM_BASE(&nemesis_xscroll2)
	AM_RANGE(0x310400, 0x3107ff) AM_WRITE(SMH_RAM) AM_BASE(&nemesis_xscroll1)
	AM_RANGE(0x310800, 0x310eff) AM_WRITE(SMH_RAM)			/* not used */
	AM_RANGE(0x310f00, 0x310f7f) AM_WRITE(SMH_RAM) AM_BASE(&nemesis_yscroll2)
	AM_RANGE(0x310f80, 0x310fff) AM_WRITE(SMH_RAM) AM_BASE(&nemesis_yscroll1)
	AM_RANGE(0x311000, 0x311fff) AM_WRITE(SMH_RAM)			/* not used */
ADDRESS_MAP_END

static READ8_HANDLER( wd_r )
{
	a^= 1;
	return a;
}

static WRITE8_HANDLER( city_sound_bank_w )
{
	int bank_A=(data&0x3);
	int bank_B=((data>>2)&0x3);
	k007232_set_bank( 0, bank_A, bank_B );
}

static ADDRESS_MAP_START( sal_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x7fff) AM_READ(SMH_ROM)
	AM_RANGE(0x8000, 0x87ff) AM_READ(SMH_RAM)
	AM_RANGE(0xa000, 0xa000) AM_READ(soundlatch_r)
	AM_RANGE(0xb000, 0xb00d) AM_READ(k007232_read_port_0_r)
	AM_RANGE(0xc001, 0xc001) AM_READ(ym2151_status_port_0_r)
	AM_RANGE(0xe000, 0xe000) AM_READ(wd_r) /* watchdog?? */
ADDRESS_MAP_END

static ADDRESS_MAP_START( sal_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x7fff) AM_WRITE(SMH_ROM)
	AM_RANGE(0x8000, 0x87ff) AM_WRITE(SMH_RAM)
	AM_RANGE(0xb000, 0xb00d) AM_WRITE(k007232_write_port_0_w)
	AM_RANGE(0xc000, 0xc000) AM_WRITE(ym2151_register_port_0_w)
	AM_RANGE(0xc001, 0xc001) AM_WRITE(ym2151_data_port_0_w)
	AM_RANGE(0xd000, 0xd000) AM_WRITE(vlm5030_data_w)
	AM_RANGE(0xf000, 0xf000) AM_WRITE(salamand_speech_start_w)
ADDRESS_MAP_END

static ADDRESS_MAP_START( city_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x7fff) AM_READ(SMH_ROM)
	AM_RANGE(0x8000, 0x87ff) AM_READ(SMH_RAM)
	AM_RANGE(0xa000, 0xa000) AM_READ(ym3812_status_port_0_r)
	AM_RANGE(0xb000, 0xb00d) AM_READ(k007232_read_port_0_r)
	AM_RANGE(0xd000, 0xd000) AM_READ(soundlatch_r)
ADDRESS_MAP_END

static ADDRESS_MAP_START( city_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x7fff) AM_WRITE(SMH_ROM)
	AM_RANGE(0x8000, 0x87ff) AM_WRITE(SMH_RAM)
	AM_RANGE(0x9800, 0x987f) AM_WRITE(k051649_waveform_w)
	AM_RANGE(0x9880, 0x9889) AM_WRITE(k051649_frequency_w)
	AM_RANGE(0x988a, 0x988e) AM_WRITE(k051649_volume_w)
	AM_RANGE(0x988f, 0x988f) AM_WRITE(k051649_keyonoff_w)
	AM_RANGE(0xa000, 0xa000) AM_WRITE(ym3812_control_port_0_w)
	AM_RANGE(0xa001, 0xa001) AM_WRITE(ym3812_write_port_0_w)
	AM_RANGE(0xb000, 0xb00d) AM_WRITE(k007232_write_port_0_w)
	AM_RANGE(0xc000, 0xc000) AM_WRITE(city_sound_bank_w) /* 7232 bankswitch */
ADDRESS_MAP_END

/******************************************************************************/

static ADDRESS_MAP_START( hcrash_map, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x00ffff) AM_ROM
	AM_RANGE(0x040000, 0x05ffff) AM_ROM
	AM_RANGE(0x080000, 0x083fff) AM_RAM
	AM_RANGE(0x090000, 0x091fff) AM_RAM_WRITE(salamander_palette_word_w) AM_BASE(&paletteram16)
	AM_RANGE(0x0a0000, 0x0a0001) AM_WRITE(nemesis_irq_enable_word_w)          /* irq enable */
	AM_RANGE(0x0c0000, 0x0c0001) AM_WRITE(salamand_soundlatch_word_w)
	AM_RANGE(0x0c0002, 0x0c0003) AM_READ_PORT("DSW0")
	AM_RANGE(0x0c0004, 0x0c0005) AM_READ_PORT("DSW1")
	AM_RANGE(0x0c0006, 0x0c0007) AM_READ_PORT("TEST")
	AM_RANGE(0x0c0008, 0x0c0009) AM_WRITENOP	/* watchdog probably */
	AM_RANGE(0x0c000a, 0x0c000b) AM_READ_PORT("IN0")
	AM_RANGE(0x0c2000, 0x0c2001) AM_READ(konamigt_input_word_r)	/* Konami GT control */
	AM_RANGE(0x0c2800, 0x0c2801) AM_WRITENOP
	AM_RANGE(0x0c2802, 0x0c2803) AM_WRITE(gx400_irq2_enable_word_w) // or at 0x0c2804 ?
	AM_RANGE(0x0c2804, 0x0c2805) AM_WRITENOP
	AM_RANGE(0x0c4000, 0x0c4001) AM_WRITE(selected_ip_w) AM_READ(input_port_1_word_r)
	AM_RANGE(0x0c4002, 0x0c4003) AM_READ(selected_ip_r)	/* WEC Le Mans 24 control */ AM_WRITENOP /* latches the value read previously */
	AM_RANGE(0x100000, 0x100fff) AM_READ(SMH_RAM) AM_WRITE(nemesis_videoram1b_word_w) AM_BASE(&nemesis_videoram1b)	/* VRAM 1 */
	AM_RANGE(0x101000, 0x101fff) AM_READ(SMH_RAM) AM_WRITE(nemesis_videoram1f_word_w) AM_BASE(&nemesis_videoram1f)	/* VRAM 1 */
	AM_RANGE(0x102000, 0x102fff) AM_READ(SMH_RAM) AM_WRITE(nemesis_videoram2b_word_w) AM_BASE(&nemesis_videoram2b)	/* VRAM 2 */
	AM_RANGE(0x103000, 0x103fff) AM_READ(SMH_RAM) AM_WRITE(nemesis_videoram2f_word_w) AM_BASE(&nemesis_videoram2f)	/* VRAM 2 */
	AM_RANGE(0x120000, 0x12ffff) AM_READ(SMH_RAM) AM_WRITE(nemesis_characterram_word_w) AM_BASE(&nemesis_characterram) AM_SIZE(&nemesis_characterram_size)
	AM_RANGE(0x180000, 0x180fff) AM_RAM AM_BASE(&spriteram16) AM_SIZE(&spriteram_size)
	AM_RANGE(0x190000, 0x1903ff) AM_READ(SMH_RAM) AM_WRITE(SMH_RAM) AM_BASE(&nemesis_xscroll1)
	AM_RANGE(0x190400, 0x1907ff) AM_READ(SMH_RAM) AM_WRITE(SMH_RAM) AM_BASE(&nemesis_xscroll2)
	AM_RANGE(0x190800, 0x190eff) AM_RAM			/* not used */
	AM_RANGE(0x190f00, 0x190f7f) AM_READ(SMH_RAM) AM_WRITE(SMH_RAM) AM_BASE(&nemesis_yscroll1)
	AM_RANGE(0x190f80, 0x190fff) AM_READ(SMH_RAM) AM_WRITE(SMH_RAM) AM_BASE(&nemesis_yscroll2)
	AM_RANGE(0x191000, 0x191fff) AM_RAM			/* not used */
ADDRESS_MAP_END

/******************************************************************************/

#define GX400_COINAGE_DIP \
	PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWA:1,2,3,4")	\
	PORT_DIPSETTING(    0x02, DEF_STR( 4C_1C ) ) \
	PORT_DIPSETTING(    0x05, DEF_STR( 3C_1C ) ) \
	PORT_DIPSETTING(    0x08, DEF_STR( 2C_1C ) ) \
	PORT_DIPSETTING(    0x04, DEF_STR( 3C_2C ) ) \
	PORT_DIPSETTING(    0x01, DEF_STR( 4C_3C ) ) \
	PORT_DIPSETTING(    0x0f, DEF_STR( 1C_1C ) ) \
	PORT_DIPSETTING(    0x03, DEF_STR( 3C_4C ) ) \
	PORT_DIPSETTING(    0x07, DEF_STR( 2C_3C ) ) \
	PORT_DIPSETTING(    0x0e, DEF_STR( 1C_2C ) ) \
	PORT_DIPSETTING(    0x06, DEF_STR( 2C_5C ) ) \
	PORT_DIPSETTING(    0x0d, DEF_STR( 1C_3C ) ) \
	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_4C ) ) \
	PORT_DIPSETTING(    0x0b, DEF_STR( 1C_5C ) ) \
	PORT_DIPSETTING(    0x0a, DEF_STR( 1C_6C ) ) \
	PORT_DIPSETTING(    0x09, DEF_STR( 1C_7C ) ) \
	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) ) \
	PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWA:5,6,7,8") \
	PORT_DIPSETTING(    0x20, DEF_STR( 4C_1C ) ) \
	PORT_DIPSETTING(    0x50, DEF_STR( 3C_1C ) ) \
	PORT_DIPSETTING(    0x80, DEF_STR( 2C_1C ) ) \
	PORT_DIPSETTING(    0x40, DEF_STR( 3C_2C ) ) \
	PORT_DIPSETTING(    0x10, DEF_STR( 4C_3C ) ) \
	PORT_DIPSETTING(    0xf0, DEF_STR( 1C_1C ) ) \
	PORT_DIPSETTING(    0x30, DEF_STR( 3C_4C ) ) \
	PORT_DIPSETTING(    0x70, DEF_STR( 2C_3C ) ) \
	PORT_DIPSETTING(    0xe0, DEF_STR( 1C_2C ) ) \
	PORT_DIPSETTING(    0x60, DEF_STR( 2C_5C ) ) \
	PORT_DIPSETTING(    0xd0, DEF_STR( 1C_3C ) ) \
	PORT_DIPSETTING(    0xc0, DEF_STR( 1C_4C ) ) \
	PORT_DIPSETTING(    0xb0, DEF_STR( 1C_5C ) ) \
	PORT_DIPSETTING(    0xa0, DEF_STR( 1C_6C ) ) \
	PORT_DIPSETTING(    0x90, DEF_STR( 1C_7C ) ) \
	PORT_DIPSETTING(    0x00, "Disabled" )


static INPUT_PORTS_START( nemesis )
	PORT_START("IN0")	/* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )

	PORT_START("IN1")	/* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1)	// power-up
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1)	// shoot
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1)	// missile
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )

	PORT_START("IN2")	/* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )

	PORT_START("TEST")	/* TEST */
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWT:1")
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Version ) ) PORT_DIPLOCATION("SWT:2")
	PORT_DIPSETTING(    0x02, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x00, "Vs" )
	PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SWT:3" )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )

	PORT_START("DSW0")	/* DSW0 */
	GX400_COINAGE_DIP

	PORT_START("DSW1")	/* DSW1 */
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2")
	PORT_DIPSETTING(    0x03, "3" )
	PORT_DIPSETTING(    0x02, "4" )
	PORT_DIPSETTING(    0x01, "5" )
	PORT_DIPSETTING(    0x00, "7" )
	PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:3")
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:4,5")
	PORT_DIPSETTING(    0x18, "50k and every 100k" )
	PORT_DIPSETTING(    0x10, "30k" )
	PORT_DIPSETTING(    0x08, "50k" )
	PORT_DIPSETTING(    0x00, "100k" )
	PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6,7")
	PORT_DIPSETTING(    0x60, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Medium ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8")
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END


static INPUT_PORTS_START( nemesuk )
	PORT_START("IN0")	/* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )

	PORT_START("IN1")	/* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1)	// power-up
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1)	// shoot
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1)	// missile
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )

	PORT_START("IN2")	/* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )

	PORT_START("TEST")	/* TEST */
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWT:1")
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Version ) ) PORT_DIPLOCATION("SWT:2")
	PORT_DIPSETTING(    0x02, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x00, "Vs" )
	PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SWT:3" )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )

	PORT_START("DSW0")	/* DSW0 */
	GX400_COINAGE_DIP

	PORT_START("DSW1")	/* DSW1 */
	PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2")
	PORT_DIPSETTING(    0x03, "2" )
	PORT_DIPSETTING(    0x02, "3" )
	PORT_DIPSETTING(    0x01, "5" )
	PORT_DIPSETTING(    0x00, "7" )
	PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:3")
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:4,5")
	PORT_DIPSETTING(    0x18, "20k and every 70k" )
	PORT_DIPSETTING(    0x10, "30k and every 80k" )
	PORT_DIPSETTING(    0x08, "20k" )
	PORT_DIPSETTING(    0x00, "30k" )
	PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6,7")
	PORT_DIPSETTING(    0x60, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Medium ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8")
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END


/* This needs to be sorted */
static INPUT_PORTS_START( konamigt )
	PORT_START("IN0")	/* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )

	PORT_START("IN1")	/* IN1 */
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON3 ) /* gear */
	PORT_BIT( 0xef, IP_ACTIVE_HIGH, IPT_UNKNOWN )

	PORT_START("IN2")	/* IN2 */
	PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNKNOWN )

	PORT_START("TEST")	/* TEST */
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWT:1")
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWT:2")
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SWT:3" )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )

	PORT_START("DSW0")	/* DSW0 */
	GX400_COINAGE_DIP

	PORT_START("DSW1")	/* DSW1 */
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:1")
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:2")
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:3")
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:4")
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:5,6")
	PORT_DIPSETTING(    0x30, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Medium ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:7")
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8")
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START("PADDLE")	/* IN6 */
	PORT_BIT( 0x7f, 0x40, IPT_PADDLE ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10)

	PORT_START("IN3")	/* IN7 */
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 )
//  PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON4 )
INPUT_PORTS_END


/* This needs to be sorted */
static INPUT_PORTS_START( rf2 )
	PORT_START("IN0")	/* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* don't change */
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("IN1")	/* IN1 */
	PORT_BIT( 0x70, IP_ACTIVE_LOW, IPT_BUTTON3 ) /* gear (0-7) */
	PORT_BIT( 0x8f, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("IN2")	/* IN2 */
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("TEST")	/* TEST */
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWT:1")
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SWT:2")
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SWT:3" )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW0")	/* DSW0 */
	GX400_COINAGE_DIP

	PORT_START("DSW1")	/* DSW1 */
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:1")
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:2")
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:3")
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:4")
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:5,6")
	PORT_DIPSETTING(    0x30, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Medium ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:7")
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8")
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START("PADDLE")	/* IN6 */
	PORT_BIT( 0x7f, 0x40, IPT_PADDLE ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10)

	PORT_START("IN3")	/* IN7 */
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 )
//  PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON4 )

INPUT_PORTS_END


static INPUT_PORTS_START( gwarrior )
	PORT_START("IN0")	/* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("IN1")	/* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("IN2")	/* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("TEST")	/* TEST */
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWT:1")
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Version ) ) PORT_DIPLOCATION("SWT:2")
	PORT_DIPSETTING(    0x02, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x00, "Vs" )
	PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SWT:3" )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW0")	/* DSW0 */
	GX400_COINAGE_DIP

	PORT_START("DSW1")	/* DSW1 */
	PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2")
	PORT_DIPSETTING(    0x03, "1" )
	PORT_DIPSETTING(    0x02, "2" )
	PORT_DIPSETTING(    0x01, "3" )
	PORT_DIPSETTING(    0x00, "7" )
	PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:3")
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:4,5")
	PORT_DIPSETTING(    0x18, "30k 100k 200k 400k" )
	PORT_DIPSETTING(    0x10, "40k 120k 240k 480k" )
	PORT_DIPSETTING(    0x08, "50k 150k 300k 600k" )
	PORT_DIPSETTING(    0x00, "100k 200k 400k 800k" )
	PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6,7")
	PORT_DIPSETTING(    0x60, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Medium ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8")
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END


static INPUT_PORTS_START( twinbee )
	PORT_START("IN0")	/* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("IN1")	/* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("IN2")	/* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("TEST")	/* TEST */
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWT:1")
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Version ) ) PORT_DIPLOCATION("SWT:2")
	PORT_DIPSETTING(    0x02, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x00, "Vs" )
	PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SWT:3" )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW0")	/* DSW0 */
	GX400_COINAGE_DIP

	PORT_START("DSW1")	/* DSW1 */
	PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2")
	PORT_DIPSETTING(    0x03, "2" )
	PORT_DIPSETTING(    0x02, "3" )
	PORT_DIPSETTING(    0x01, "4" )
	PORT_DIPSETTING(    0x00, "7" )
	PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:3")
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:4,5")
	PORT_DIPSETTING(    0x18, "20k 100k" )
	PORT_DIPSETTING(    0x10, "30k 120k" )
	PORT_DIPSETTING(    0x08, "40k 140k" )
	PORT_DIPSETTING(    0x00, "50k 160k" )
	PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6,7")
	PORT_DIPSETTING(    0x60, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Medium ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8")
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END


static INPUT_PORTS_START( gradius )
	PORT_START("IN0")	/* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("IN1")	/* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)		// power-up
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)		// shoot
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)		// missile
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("IN2")	/* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("TEST")	/* TEST */
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWT:1")
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Version ) ) PORT_DIPLOCATION("SWT:2")
	PORT_DIPSETTING(    0x02, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x00, "Vs" )
	PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SWT:3" )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW0")	/* DSW0 */
	GX400_COINAGE_DIP

	PORT_START("DSW1")	/* DSW1 */
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2")
	PORT_DIPSETTING(    0x03, "3" )
	PORT_DIPSETTING(    0x02, "4" )
	PORT_DIPSETTING(    0x01, "5" )
	PORT_DIPSETTING(    0x00, "7" )
	PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:3")
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:4,5")
	PORT_DIPSETTING(    0x18, "20k and every 70k" )
	PORT_DIPSETTING(    0x10, "30k and every 80k" )
	PORT_DIPSETTING(    0x08, "20k only" )
	PORT_DIPSETTING(    0x00, "30k only" )
	PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6,7")
	PORT_DIPSETTING(    0x60, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Medium ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8")
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END


static INPUT_PORTS_START( salamand )
	PORT_START("IN0")	/* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWT:1")
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWT:2")
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWT:3" )

	PORT_START("IN1")	/* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWT:4")
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Cocktail ) )

	PORT_START("IN2")	/* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )

	PORT_START("DSW0")	/* DSW0 */
	PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW0:1,2,3,4")
	PORT_DIPSETTING(    0x02, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x05, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 4C_3C ) )
	PORT_DIPSETTING(    0x0f, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 3C_4C ) )
	PORT_DIPSETTING(    0x07, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(    0x0e, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x06, DEF_STR( 2C_5C ) )
	PORT_DIPSETTING(    0x0d, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x0b, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0x0a, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(    0x09, DEF_STR( 1C_7C ) )
	PORT_DIPSETTING(    0x00, "Disabled" )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW0:5")
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW0:6")
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW0:7")
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW0:8")
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START("DSW1")	/* DSW1 */
	PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2")
	PORT_DIPSETTING(    0x03, "2" )
	PORT_DIPSETTING(    0x02, "3" )
	PORT_DIPSETTING(    0x01, "5" )
	PORT_DIPSETTING(    0x00, "7" )
	PORT_DIPNAME( 0x04, 0x00, "Coin Slot(s)" ) PORT_DIPLOCATION("SW1:3")
	PORT_DIPSETTING(    0x04, "1" )
	PORT_DIPSETTING(    0x00, "2" )
	PORT_DIPNAME( 0x18, 0x00, "Max Credit(s)" ) PORT_DIPLOCATION("SW1:4,5")
	PORT_DIPSETTING(    0x18, "1" )
	PORT_DIPSETTING(    0x10, "3" )
	PORT_DIPSETTING(    0x08, "5" )
	PORT_DIPSETTING(    0x00, "9" )
	PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6,7")
	PORT_DIPSETTING(    0x60, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Medium ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8")
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END


static INPUT_PORTS_START( lifefrcj )
	PORT_START("IN0")	/* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWT:1")
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWT:2")
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWT:3" )

	PORT_START("IN1")	/* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1)	// power-up
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1)	// shoot
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1)	// missile
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWT:3")
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Cocktail ) )

	PORT_START("IN2")	/* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2)
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )

	PORT_START("DSW0")	/* DSW0 */
	PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW0:1,2,3,4")
	PORT_DIPSETTING(    0x02, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x05, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 4C_3C ) )
	PORT_DIPSETTING(    0x0f, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 3C_4C ) )
	PORT_DIPSETTING(    0x07, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(    0x0e, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x06, DEF_STR( 2C_5C ) )
	PORT_DIPSETTING(    0x0d, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x0b, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0x0a, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(    0x09, DEF_STR( 1C_7C ) )
	PORT_DIPSETTING(    0x00, "Disabled" )
	PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW0:5,6,7,8")
	PORT_DIPSETTING(    0x20, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x50, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x80, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x40, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 4C_3C ) )
	PORT_DIPSETTING(    0xf0, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x30, DEF_STR( 3C_4C ) )
	PORT_DIPSETTING(    0x70, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(    0xe0, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x60, DEF_STR( 2C_5C ) )
	PORT_DIPSETTING(    0xd0, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0xc0, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0xb0, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0xa0, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(    0x90, DEF_STR( 1C_7C ) )
	PORT_DIPSETTING(    0x00, "Disabled" )

	PORT_START("DSW1")	/* DSW1 */
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2")
	PORT_DIPSETTING(    0x03, "3" )
	PORT_DIPSETTING(    0x02, "4" )
	PORT_DIPSETTING(    0x01, "5" )
	PORT_DIPSETTING(    0x00, "6" )
	PORT_DIPNAME( 0x04, 0x00, "Coin Slot(s)" ) PORT_DIPLOCATION("SW1:3")
	PORT_DIPSETTING(    0x04, "1" )
	PORT_DIPSETTING(    0x00, "2" )
	PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:4,5")
	PORT_DIPSETTING(    0x18, "70k and every 200k" )
	PORT_DIPSETTING(    0x10, "100k and every 300k" )
	PORT_DIPSETTING(    0x08, "70k only" )
	PORT_DIPSETTING(    0x00, "100k only" )
	PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6,7")
	PORT_DIPSETTING(    0x60, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Medium ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8")
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END

static INPUT_PORTS_START( blkpnthr )
	PORT_START("IN0")	/* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWT:1")
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0xc0, 0x80, "Continue" ) PORT_DIPLOCATION("SWT:2,3")
	PORT_DIPSETTING(    0xc0, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x80, "2 Areas" )
	PORT_DIPSETTING(    0x40, "3 Areas" )
	PORT_DIPSETTING(    0x00, "4 Areas" )

	PORT_START("IN1")	/* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWT:3" )

	PORT_START("IN2")	/* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )

	PORT_START("DSW0")	/* DSW0 */
	PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW0:1,2,3,4")
	PORT_DIPSETTING(    0x02, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x05, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 4C_3C ) )
	PORT_DIPSETTING(    0x0f, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 3C_4C ) )
	PORT_DIPSETTING(    0x07, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(    0x0e, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x06, DEF_STR( 2C_5C ) )
	PORT_DIPSETTING(    0x0d, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x0b, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0x0a, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(    0x09, DEF_STR( 1C_7C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW0:5,6,7,8")
	PORT_DIPSETTING(    0x20, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x50, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x80, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x40, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 4C_3C ) )
	PORT_DIPSETTING(    0xf0, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x30, DEF_STR( 3C_4C ) )
	PORT_DIPSETTING(    0x70, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(    0xe0, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x60, DEF_STR( 2C_5C ) )
	PORT_DIPSETTING(    0xd0, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0xc0, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0xb0, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0xa0, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(    0x90, DEF_STR( 1C_7C ) )
	PORT_DIPSETTING(    0x00, "Disabled" )

	PORT_START("DSW1")	/* DSW1 */
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2")
	PORT_DIPSETTING(    0x03, "3" )
	PORT_DIPSETTING(    0x02, "4" )
	PORT_DIPSETTING(    0x01, "5" )
	PORT_DIPSETTING(    0x00, "7" )
	PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:3")
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x18, 0x10, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:4,5")
	PORT_DIPSETTING(    0x18, "50k 100k" )
	PORT_DIPSETTING(    0x10, "20k 50k" )
	PORT_DIPSETTING(    0x08, "30k 70k" )
	PORT_DIPSETTING(    0x00, "80k 150k" )
	PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6,7")
	PORT_DIPSETTING(    0x60, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x20, "Difficult" )
	PORT_DIPSETTING(    0x00, "Very Difficult" )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8")
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END

static INPUT_PORTS_START( citybomb )
	PORT_START("IN0")	/* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWT:1")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, "Upright Control" ) PORT_DIPLOCATION("SWT:2")
	PORT_DIPSETTING(    0x40, DEF_STR( Single ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Dual ) )
	PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWT:3" )

	PORT_START("IN1")	/* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
	PORT_DIPNAME( 0x80, 0x80, "Device Type" ) PORT_DIPLOCATION("SWT:4")
	PORT_DIPSETTING(    0x00, "Handle" )
	PORT_DIPSETTING(    0x80, DEF_STR( Joystick ) )

	PORT_START("IN2")	/* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW0")	/* DSW0 */
	PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW0:1,2,3,4")
	PORT_DIPSETTING(    0x02, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x05, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 4C_3C ) )
	PORT_DIPSETTING(    0x0f, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 3C_4C ) )
	PORT_DIPSETTING(    0x07, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(    0x0e, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x06, DEF_STR( 2C_5C ) )
	PORT_DIPSETTING(    0x0d, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x0b, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0x0a, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(    0x09, DEF_STR( 1C_7C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW0:5,6,7,8")
	PORT_DIPSETTING(    0x20, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x50, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x80, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x40, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 4C_3C ) )
	PORT_DIPSETTING(    0xf0, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x30, DEF_STR( 3C_4C ) )
	PORT_DIPSETTING(    0x70, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(    0xe0, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x60, DEF_STR( 2C_5C ) )
	PORT_DIPSETTING(    0xd0, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0xc0, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0xb0, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0xa0, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(    0x90, DEF_STR( 1C_7C ) )
	PORT_DIPSETTING(    0x00, "Disabled" )

	PORT_START("DSW1")	/* DSW1 */
	PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:1")
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x18, 0x10, "Qualify" ) PORT_DIPLOCATION("SW1:2,3")
	PORT_DIPSETTING(    0x18, "Long" )
	PORT_DIPSETTING(    0x10, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x08, "Short" )
	PORT_DIPSETTING(    0x00, "Very Short" )
	PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:4,5")
	PORT_DIPSETTING(    0x60, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x20, "Difficult" )
	PORT_DIPSETTING(    0x00, "Very Difficult" )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:6")
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END

static INPUT_PORTS_START( nyanpani )
	PORT_START("IN0")	/* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWT:1")
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWT:2" )

	PORT_START("IN1")	/* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("IN2")	/* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW0")	/* DSW0 */
	PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW0:1,2,3,4")
	PORT_DIPSETTING(    0x02, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x05, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 4C_3C ) )
	PORT_DIPSETTING(    0x0f, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 3C_4C ) )
	PORT_DIPSETTING(    0x07, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(    0x0e, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x06, DEF_STR( 2C_5C ) )
	PORT_DIPSETTING(    0x0d, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x0b, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0x0a, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(    0x09, DEF_STR( 1C_7C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW0:5,6,7,8")
	PORT_DIPSETTING(    0x20, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x50, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x80, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x40, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 4C_3C ) )
	PORT_DIPSETTING(    0xf0, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x30, DEF_STR( 3C_4C ) )
	PORT_DIPSETTING(    0x70, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(    0xe0, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x60, DEF_STR( 2C_5C ) )
	PORT_DIPSETTING(    0xd0, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0xc0, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0xb0, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0xa0, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(    0x90, DEF_STR( 1C_7C ) )
	PORT_DIPSETTING(    0x00, "Disabled" )

	PORT_START("DSW1")	/* DSW1 */
	PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2")
	PORT_DIPSETTING(    0x03, "2" )
	PORT_DIPSETTING(    0x02, "3" )
	PORT_DIPSETTING(    0x01, "5" )
	PORT_DIPSETTING(    0x00, "7" )
	PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3,4")
	PORT_DIPSETTING(    0x60, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x20, "Difficult" )
	PORT_DIPSETTING(    0x00, "Very Difficult" )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:5")
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END

static INPUT_PORTS_START( hcrash )
	PORT_START("IN0") /* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN1 )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN2 )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )

	PORT_START("IN1")	/* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Brake (WEC Le Mans 24 cabinet)")
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON3 )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SPECIAL )	// must be 0 otherwise game freezes when using WEC Le Mans 24 cabinet
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )

	PORT_START("IN2")	/* IN2 */
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("TEST")	/* TEST */
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWT:1")
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, "Quantity of Initials" ) PORT_DIPLOCATION("SWT:2")
	PORT_DIPSETTING(    0x00, "3" )
	PORT_DIPSETTING(    0x02, "7" )
	PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SWT:3" )
	PORT_DIPNAME( 0x08, 0x08, "Speed Unit" ) PORT_DIPLOCATION("SWT:4")
	PORT_DIPSETTING(    0x08, "km/h" )
	PORT_DIPSETTING(    0x00, "M.P.H." )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWT:5")
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWT:6")
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWT:7")
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) ) PORT_DIPLOCATION("SWT:8")
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START("DSW0")	/* DSW0 */
	GX400_COINAGE_DIP

	PORT_START("DSW1")	/* DSW1 */
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:1,2")
	PORT_DIPSETTING(    0x03, "Konami GT without brake" )
	PORT_DIPSETTING(    0x02, "WEC Le Mans 24 Upright" )
	PORT_DIPSETTING(    0x01, "Konami GT with brake" )
	// 0x00 WEC Le Mans 24 Upright again
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:3")
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:4")
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:5")
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6,7")
	PORT_DIPSETTING(    0x60, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x20, "Difficult" )
	PORT_DIPSETTING(    0x00, "Very Difficult" )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8")
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	/* Konami GT specific control */
	PORT_START("PADDLE")	/* IN6 */
	PORT_BIT( 0x7f, 0x40, IPT_PADDLE ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10)

	PORT_START("IN3")	/* IN7 */
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Brake (Konami GT cabinet)")
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 )
//  PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON4 )

	/* WEC Le Mans 24 specific control */
	PORT_START("ACCEL")	/* IN8 - Accelerator */
	PORT_BIT( 0xff, 0, IPT_PEDAL ) PORT_MINMAX(0,0x80) PORT_SENSITIVITY(30) PORT_KEYDELTA(10)

	PORT_START("WHEEL")	/* IN9 - Steering Wheel */
	PORT_BIT( 0xff, 0x80, IPT_PADDLE ) PORT_SENSITIVITY(50) PORT_KEYDELTA(5)
INPUT_PORTS_END

/******************************************************************************/

#ifdef LSB_FIRST
#define XOR(x) ((x)^8)
#else
#define XOR(x) (x)
#endif

static const gfx_layout charlayout =
{
	8,8,	/* 8*8 characters */
	2048+1,	/* 2048 characters (+ blank one) */
	4,	/* 4 bits per pixel */
	{ 0, 1, 2, 3 }, /* the two bitplanes are merged in the same nibble */
	{ XOR(0*4), XOR(1*4), XOR(2*4), XOR(3*4), XOR(4*4), XOR(5*4), XOR(6*4), XOR(7*4) },
	{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
	32*8     /* every char takes 32 consecutive bytes */
};

static const gfx_layout spritelayout =
{
	16,16,	/* 16*16 sprites */
	512,	/* 512 sprites */
	4,	/* 4 bits per pixel */
	{ 0, 1, 2, 3 }, /* the two bitplanes are merged in the same nibble */
	{ XOR(0*4), XOR(1*4), XOR(2*4), XOR(3*4), XOR(4*4), XOR(5*4), XOR(6*4), XOR(7*4),
			XOR(8*4), XOR(9*4), XOR(10*4), XOR(11*4), XOR(12*4), XOR(13*4), XOR(14*4), XOR(15*4) },
	{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,
			8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
	128*8     /* every sprite takes 128 consecutive bytes */
};

static const gfx_layout spritelayout3216 =
{
	32,16,	/* 32*16 sprites */
	256,	/* 256 sprites */
	4,	/* 4 bits per pixel */
	{ 0, 1, 2, 3 }, /* the two bitplanes are merged in the same nibble */
	{ XOR(0*4), XOR(1*4), XOR(2*4), XOR(3*4), XOR(4*4), XOR(5*4), XOR(6*4), XOR(7*4),
			XOR(8*4), XOR(9*4), XOR(10*4), XOR(11*4), XOR(12*4), XOR(13*4), XOR(14*4), XOR(15*4),
		   XOR(16*4),XOR(17*4), XOR(18*4), XOR(19*4), XOR(20*4), XOR(21*4), XOR(22*4), XOR(23*4),
		   XOR(24*4),XOR(25*4), XOR(26*4), XOR(27*4), XOR(28*4), XOR(29*4), XOR(30*4), XOR(31*4)},
	{ 0*128, 1*128, 2*128, 3*128, 4*128, 5*128, 6*128, 7*128,
			8*128, 9*128, 10*128, 11*128, 12*128, 13*128, 14*128, 15*128 },
	256*8     /* every sprite takes 128 consecutive bytes */
};

static const gfx_layout spritelayout1632 =
{
	16,32,	/* 16*32 sprites */
	256,	/* 256 sprites */
	4,	/* 4 bits per pixel */
	{ 0, 1, 2, 3 }, /* the two bitplanes are merged in the same nibble */
	{ XOR(0*4), XOR(1*4), XOR(2*4), XOR(3*4), XOR(4*4), XOR(5*4), XOR(6*4), XOR(7*4),
			XOR(8*4), XOR(9*4), XOR(10*4), XOR(11*4), XOR(12*4), XOR(13*4), XOR(14*4), XOR(15*4)},
	{ 0*64,  1*64,  2*64,  3*64,  4*64,  5*64,  6*64,  7*64,
	  8*64,  9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64,
	 16*64, 17*64, 18*64, 19*64, 20*64, 21*64, 22*64, 23*64,
	 24*64, 25*64, 26*64, 27*64, 28*64, 29*64, 30*64, 31*64},
	256*8     /* every sprite takes 128 consecutive bytes */
};

static const gfx_layout spritelayout3232 =
{
	32,32,	/* 32*32 sprites */
	128,	/* 128 sprites */
	4,	/* 4 bits per pixel */
	{ 0, 1, 2, 3 }, /* the two bitplanes are merged in the same nibble */
	{ XOR(0*4), XOR(1*4), XOR(2*4), XOR(3*4), XOR(4*4), XOR(5*4), XOR(6*4), XOR(7*4),
			XOR(8*4), XOR(9*4), XOR(10*4), XOR(11*4), XOR(12*4), XOR(13*4), XOR(14*4), XOR(15*4),
		   XOR(16*4),XOR(17*4), XOR(18*4), XOR(19*4), XOR(20*4), XOR(21*4), XOR(22*4), XOR(23*4),
		   XOR(24*4),XOR(25*4), XOR(26*4), XOR(27*4), XOR(28*4), XOR(29*4), XOR(30*4), XOR(31*4)},
	{ 0*128, 1*128, 2*128, 3*128, 4*128, 5*128, 6*128, 7*128,
			8*128,  9*128, 10*128, 11*128, 12*128, 13*128, 14*128, 15*128,
		   16*128, 17*128, 18*128, 19*128, 20*128, 21*128, 22*128, 23*128,
		   24*128, 25*128, 26*128, 27*128, 28*128, 29*128, 30*128, 31*128},
	512*8     /* every sprite takes 128 consecutive bytes */
};

static const gfx_layout spritelayout816 =
{
	8,16,	/* 16*16 sprites */
	1024,	/* 1024 sprites */
	4,	/* 4 bits per pixel */
	{ 0, 1, 2, 3 }, /* the two bitplanes are merged in the same nibble */
	{ XOR(0*4), XOR(1*4), XOR(2*4), XOR(3*4), XOR(4*4), XOR(5*4), XOR(6*4), XOR(7*4)},
	{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
			8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 },
	64*8     /* every sprite takes 128 consecutive bytes */
};

static const gfx_layout spritelayout168 =
{
	16,8,	/* 16*8 sprites */
	1024,	/* 1024 sprites */
	4,	/* 4 bits per pixel */
	{ 0, 1, 2, 3 }, /* the two bitplanes are merged in the same nibble */
	{ XOR(0*4), XOR(1*4), XOR(2*4), XOR(3*4), XOR(4*4), XOR(5*4), XOR(6*4), XOR(7*4),
			XOR(8*4), XOR(9*4), XOR(10*4), XOR(11*4), XOR(12*4), XOR(13*4), XOR(14*4), XOR(15*4)},
	{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64},
	64*8     /* every sprite takes 128 consecutive bytes */

};

static const UINT32 spritelayout6464_xoffset[64] =
{
	XOR(0*4), XOR(1*4), XOR(2*4), XOR(3*4), XOR(4*4), XOR(5*4), XOR(6*4), XOR(7*4),
	XOR(8*4), XOR(9*4), XOR(10*4), XOR(11*4), XOR(12*4), XOR(13*4), XOR(14*4), XOR(15*4),
	XOR(16*4),XOR(17*4), XOR(18*4), XOR(19*4), XOR(20*4), XOR(21*4), XOR(22*4), XOR(23*4),
	XOR(24*4),XOR(25*4), XOR(26*4), XOR(27*4), XOR(28*4), XOR(29*4), XOR(30*4), XOR(31*4),
	XOR(32*4),XOR(33*4), XOR(34*4), XOR(35*4), XOR(36*4), XOR(37*4), XOR(38*4), XOR(39*4),
	XOR(40*4),XOR(41*4), XOR(42*4), XOR(43*4), XOR(44*4), XOR(45*4), XOR(46*4), XOR(47*4),
	XOR(48*4),XOR(49*4), XOR(50*4), XOR(51*4), XOR(52*4), XOR(53*4), XOR(54*4), XOR(55*4),
	XOR(56*4),XOR(57*4), XOR(58*4), XOR(59*4), XOR(60*4), XOR(61*4), XOR(62*4), XOR(63*4)
};

static const UINT32 spritelayout6464_yoffset[64] =
{
	0*256, 1*256, 2*256, 3*256, 4*256, 5*256, 6*256, 7*256,
	8*256, 9*256, 10*256, 11*256, 12*256, 13*256, 14*256, 15*256,
	16*256, 17*256, 18*256, 19*256, 20*256, 21*256, 22*256, 23*256,
	24*256, 25*256, 26*256, 27*256, 28*256, 29*256, 30*256, 31*256,
	32*256, 33*256, 34*256, 35*256, 36*256, 37*256, 38*256, 39*256,
	40*256, 41*256, 42*256, 43*256, 44*256, 45*256, 46*256, 47*256,
	48*256, 49*256, 50*256, 51*256, 52*256, 53*256, 54*256, 55*256,
	56*256, 57*256, 58*256, 59*256, 60*256, 61*256, 62*256, 63*256
};

static const gfx_layout spritelayout6464 =
{
	64,64,	/* 32*32 sprites */
	32,	/* 128 sprites */
	4,	/* 4 bits per pixel */
	{ 0, 1, 2, 3 },
	EXTENDED_XOFFS,
	EXTENDED_YOFFS,
	2048*8,     /* every sprite takes 128 consecutive bytes */
	spritelayout6464_xoffset,
	spritelayout6464_yoffset
};

static GFXDECODE_START( nemesis )
    GFXDECODE_ENTRY( NULL, 0x0, charlayout,   0, 0x80 )	/* the game dynamically modifies this */
    GFXDECODE_ENTRY( NULL, 0x0, spritelayout, 0, 0x80 )	/* the game dynamically modifies this */
    GFXDECODE_ENTRY( NULL, 0x0, spritelayout3216, 0, 0x80 )	/* the game dynamically modifies this */
    GFXDECODE_ENTRY( NULL, 0x0, spritelayout816, 0, 0x80 )	/* the game dynamically modifies this */
    GFXDECODE_ENTRY( NULL, 0x0, spritelayout3232, 0, 0x80 )	/* the game dynamically modifies this */
    GFXDECODE_ENTRY( NULL, 0x0, spritelayout1632, 0, 0x80 )	/* the game dynamically modifies this */
    GFXDECODE_ENTRY( NULL, 0x0, spritelayout168, 0, 0x80 )	/* the game dynamically modifies this */
    GFXDECODE_ENTRY( NULL, 0x0, spritelayout6464, 0, 0x80 )	/* the game dynamically modifies this */
GFXDECODE_END

/******************************************************************************/

static const ay8910_interface ay8910_interface_1 =
{
	AY8910_LEGACY_OUTPUT,
	AY8910_DEFAULT_LOADS,
	nemesis_portA_r,
	NULL,
	NULL,
	NULL
};

static const ay8910_interface ay8910_interface_2 =
{
	AY8910_LEGACY_OUTPUT,
	AY8910_DEFAULT_LOADS,
	NULL,
	NULL,
	k005289_control_A_w,
	k005289_control_B_w
};

static void sound_irq(running_machine *machine, int state)
{
/* Interrupts _are_ generated, I wonder where they go.. */
/*cpunum_set_input_line(machine, 1,0,HOLD_LINE);*/
}

static const ym2151_interface ym2151_config =
{
	sound_irq
};

static const ym3812_interface ym3812_config =
{
	sound_irq
};

static void volume_callback(int v)
{
	k007232_set_volume(0,0,(v >> 4) * 0x11,0);
	k007232_set_volume(0,1,0,(v & 0x0f) * 0x11);
}

static const k007232_interface k007232_config =
{
	volume_callback	/* external port callback */
};

/******************************************************************************/

static MACHINE_DRIVER_START( nemesis )

	/* basic machine hardware */
	MDRV_CPU_ADD("main", M68000,18432000/2)         /* 9.216 MHz? */
//          14318180/2, /* From schematics, should be accurate */
	MDRV_CPU_PROGRAM_MAP(readmem,writemem)
	MDRV_CPU_VBLANK_INT("main", nemesis_interrupt)

	MDRV_CPU_ADD("audio", Z80,14318180/4) /* From schematics, should be accurate */
	MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem)	/* fixed */

	MDRV_MACHINE_RESET(nemesis)

	/* video hardware */
	MDRV_SCREEN_ADD("main", RASTER)
	MDRV_SCREEN_REFRESH_RATE((18432000.0/4)/(288*264))		/* ??? */
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(32*8, 32*8)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)

	MDRV_GFXDECODE(nemesis)
	MDRV_PALETTE_LENGTH(2048)

	MDRV_VIDEO_START(nemesis)
	MDRV_VIDEO_UPDATE(nemesis)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD("ay1", AY8910, 14318180/8)
	MDRV_SOUND_CONFIG(ay8910_interface_1)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.40)	/* verified with OST */

	MDRV_SOUND_ADD("ay2", AY8910, 14318180/8)
	MDRV_SOUND_CONFIG(ay8910_interface_2)	/* fixed */
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.00)	/* verified with OST */

	MDRV_SOUND_ADD("konami", K005289, 3579545/2)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.35)	/* verified with OST */

	MDRV_SOUND_ADD("vlm", VLM5030, 3579545)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.70)	/* unused */
MACHINE_DRIVER_END


static MACHINE_DRIVER_START( konamigt )

	/* basic machine hardware */
	MDRV_CPU_ADD("main", M68000,18432000/2)         /* 9.216 MHz? */
	MDRV_CPU_PROGRAM_MAP(konamigt_readmem,konamigt_writemem)
	MDRV_CPU_VBLANK_INT_HACK(konamigt_interrupt,2)

	MDRV_CPU_ADD("audio", Z80,14318180/4)        /* 3.579545 MHz */
	MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem)

	MDRV_MACHINE_RESET(nemesis)

	/* video hardware */
	MDRV_SCREEN_ADD("main", RASTER)
	MDRV_SCREEN_REFRESH_RATE((18432000.0/4)/(288*264))		/* 60.606060 Hz */
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(32*8, 32*8)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)

	MDRV_GFXDECODE(nemesis)
	MDRV_PALETTE_LENGTH(2048)

	MDRV_VIDEO_START(nemesis)
	MDRV_VIDEO_UPDATE(nemesis)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD("ay1", AY8910, 14318180/8)
	MDRV_SOUND_CONFIG(ay8910_interface_1)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.85)

	MDRV_SOUND_ADD("ay2", AY8910, 14318180/8)
	MDRV_SOUND_CONFIG(ay8910_interface_2)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.80)

	MDRV_SOUND_ADD("konami", K005289, 3579545/2)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.60)
MACHINE_DRIVER_END


static MACHINE_DRIVER_START( salamand )

	/* basic machine hardware */
	MDRV_CPU_ADD("main", M68000,18432000/2)       /* 9.216MHz */
	MDRV_CPU_PROGRAM_MAP(salamand_readmem,salamand_writemem)
	MDRV_CPU_VBLANK_INT("main", salamand_interrupt)

	MDRV_CPU_ADD("audio", Z80, 3579545)         /* 3.579545 MHz */
	MDRV_CPU_PROGRAM_MAP(sal_sound_readmem,sal_sound_writemem)

	MDRV_MACHINE_RESET(nemesis)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_UPDATE_AFTER_VBLANK)

	MDRV_SCREEN_ADD("main", RASTER)
	MDRV_SCREEN_REFRESH_RATE((18432000.0/4)/(288*264))		/* 60.606060 Hz */
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC((264-256)*125/2))
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(32*8, 32*8)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)

	MDRV_GFXDECODE(nemesis)
	MDRV_PALETTE_LENGTH(2048)

	MDRV_VIDEO_START(nemesis)
	MDRV_VIDEO_UPDATE(salamand)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_STEREO("left", "right")

	MDRV_SOUND_ADD("vlm", VLM5030, 3579545)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.60)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.60)

	MDRV_SOUND_ADD("konami", K007232, 3579545)
	MDRV_SOUND_CONFIG(k007232_config)
	MDRV_SOUND_ROUTE(0, "left", 0.10)
	MDRV_SOUND_ROUTE(0, "right", 0.10)
	MDRV_SOUND_ROUTE(1, "left", 0.10)
	MDRV_SOUND_ROUTE(1, "right", 0.10)

	MDRV_SOUND_ADD("ym", YM2151, 3579545)
	MDRV_SOUND_CONFIG(ym2151_config)
	MDRV_SOUND_ROUTE(0, "left", 1.0)
	MDRV_SOUND_ROUTE(1, "right", 1.0)
MACHINE_DRIVER_END


static MACHINE_DRIVER_START( blkpnthr )

	/* basic machine hardware */
	MDRV_CPU_ADD("main", M68000,18432000/2)         /* 9.216 MHz? */
	MDRV_CPU_PROGRAM_MAP(blkpnthr_readmem,blkpnthr_writemem)
	MDRV_CPU_VBLANK_INT("main", blkpnthr_interrupt)

	MDRV_CPU_ADD("audio", Z80, 3579545)        /* 3.579545 MHz */
	MDRV_CPU_PROGRAM_MAP(sal_sound_readmem,sal_sound_writemem)

	MDRV_MACHINE_RESET(nemesis)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_UPDATE_BEFORE_VBLANK)

	MDRV_SCREEN_ADD("main", RASTER)
	MDRV_SCREEN_REFRESH_RATE((18432000.0/4)/(288*264))		/* 60.606060 Hz */
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(32*8, 32*8)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)

	MDRV_GFXDECODE(nemesis)
	MDRV_PALETTE_LENGTH(2048)

	MDRV_VIDEO_START(nemesis)
	MDRV_VIDEO_UPDATE(salamand)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_STEREO("left", "right")

	MDRV_SOUND_ADD("konami", K007232, 3579545)
	MDRV_SOUND_CONFIG(k007232_config)
	MDRV_SOUND_ROUTE(0, "left", 0.10)
	MDRV_SOUND_ROUTE(0, "right", 0.10)
	MDRV_SOUND_ROUTE(1, "left", 0.10)
	MDRV_SOUND_ROUTE(1, "right", 0.10)

	MDRV_SOUND_ADD("ym", YM2151, 3579545)
	MDRV_SOUND_CONFIG(ym2151_config)
	MDRV_SOUND_ROUTE(0, "left", 1.0)
	MDRV_SOUND_ROUTE(1, "right", 1.0)
MACHINE_DRIVER_END


static MACHINE_DRIVER_START( citybomb )

	/* basic machine hardware */
	MDRV_CPU_ADD("main", M68000,18432000/2)         /* 9.216 MHz? */
	MDRV_CPU_PROGRAM_MAP(citybomb_readmem,citybomb_writemem)
	MDRV_CPU_VBLANK_INT("main", salamand_interrupt)

	MDRV_CPU_ADD("audio", Z80, 3579545)        /* 3.579545 MHz */
	MDRV_CPU_PROGRAM_MAP(city_sound_readmem,city_sound_writemem)

	MDRV_MACHINE_RESET(nemesis)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_UPDATE_BEFORE_VBLANK)

	MDRV_SCREEN_ADD("main", RASTER)
	MDRV_SCREEN_REFRESH_RATE((18432000.0/4)/(288*264))		/* 60.606060 Hz */
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(32*8, 32*8)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)

	MDRV_GFXDECODE(nemesis)
	MDRV_PALETTE_LENGTH(2048)

	MDRV_VIDEO_START(nemesis)
	MDRV_VIDEO_UPDATE(salamand)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_STEREO("left", "right")

	MDRV_SOUND_ADD("konami1", K007232, 3579545)
	MDRV_SOUND_CONFIG(k007232_config)
	MDRV_SOUND_ROUTE(0, "left", 0.30)
	MDRV_SOUND_ROUTE(0, "right", 0.30)
	MDRV_SOUND_ROUTE(1, "left", 0.30)
	MDRV_SOUND_ROUTE(1, "right", 0.30)

	MDRV_SOUND_ADD("ym", YM3812, 3579545)
	MDRV_SOUND_CONFIG(ym3812_config)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 1.0)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 1.0)

	MDRV_SOUND_ADD("konami2", K051649, 3579545/2)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.38)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.38)
MACHINE_DRIVER_END


static MACHINE_DRIVER_START( nyanpani )

	/* basic machine hardware */
	MDRV_CPU_ADD("main", M68000,18432000/2)         /* 9.216 MHz? */
	MDRV_CPU_PROGRAM_MAP(nyanpani_readmem,nyanpani_writemem)
	MDRV_CPU_VBLANK_INT("main", salamand_interrupt)

	MDRV_CPU_ADD("audio", Z80, 3579545)        /* 3.579545 MHz */
	MDRV_CPU_PROGRAM_MAP(city_sound_readmem,city_sound_writemem)

	MDRV_MACHINE_RESET(nemesis)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_UPDATE_BEFORE_VBLANK)

	MDRV_SCREEN_ADD("main", RASTER)
	MDRV_SCREEN_REFRESH_RATE((18432000.0/4)/(288*264))		/* 60.606060 Hz */
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(32*8, 32*8)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)

	MDRV_GFXDECODE(nemesis)
	MDRV_PALETTE_LENGTH(2048)

	MDRV_VIDEO_START(nemesis)
	MDRV_VIDEO_UPDATE(salamand)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_STEREO("left", "right")

	MDRV_SOUND_ADD("konami1", K007232, 3579545)
	MDRV_SOUND_CONFIG(k007232_config)
	MDRV_SOUND_ROUTE(0, "left", 0.30)
	MDRV_SOUND_ROUTE(0, "right", 0.30)
	MDRV_SOUND_ROUTE(1, "left", 0.30)
	MDRV_SOUND_ROUTE(1, "right", 0.30)

	MDRV_SOUND_ADD("ym", YM3812, 3579545)
	MDRV_SOUND_CONFIG(ym3812_config)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 1.0)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 1.0)

	MDRV_SOUND_ADD("konami2", K051649, 3579545/2)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.38)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.38)
MACHINE_DRIVER_END


static MACHINE_DRIVER_START( gx400 )

	/* basic machine hardware */
	MDRV_CPU_ADD("main", M68000,18432000/2)     /* 9.216MHz */
	MDRV_CPU_PROGRAM_MAP(gx400_readmem,gx400_writemem)
	MDRV_CPU_VBLANK_INT_HACK(gx400_interrupt,3)

	MDRV_CPU_ADD("audio", Z80,14318180/4)        /* 3.579545 MHz */
	MDRV_CPU_PROGRAM_MAP(gx400_sound_readmem,gx400_sound_writemem)
	MDRV_CPU_VBLANK_INT("main", nmi_line_pulse)	/* interrupts are triggered by the main CPU */

	MDRV_MACHINE_RESET(nemesis)

	/* video hardware */
	MDRV_SCREEN_ADD("main", RASTER)
	MDRV_SCREEN_REFRESH_RATE((18432000.0/4)/(288*264))		/* 60.606060 Hz */
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(32*8, 32*8)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)

	MDRV_GFXDECODE(nemesis)
	MDRV_PALETTE_LENGTH(2048)

	MDRV_VIDEO_START(nemesis)
	MDRV_VIDEO_UPDATE(nemesis)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD("ay1", AY8910, 14318180/8)
	MDRV_SOUND_CONFIG(ay8910_interface_1)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.40)	/* verified with OST */

	MDRV_SOUND_ADD("ay2", AY8910, 14318180/8)
	MDRV_SOUND_CONFIG(ay8910_interface_2)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.00)	/* verified with OST */

	MDRV_SOUND_ADD("konami", K005289, 3579545/2)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.35)	/* verified with OST */

	MDRV_SOUND_ADD("vlm", VLM5030, 3579545)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.70)	/* unused */
MACHINE_DRIVER_END


static MACHINE_DRIVER_START( rf2_gx400 )

	/* basic machine hardware */
	MDRV_CPU_ADD("main", M68000,18432000/2)     /* 9.216MHz */
	MDRV_CPU_PROGRAM_MAP(rf2_gx400_readmem,rf2_gx400_writemem)
	MDRV_CPU_VBLANK_INT_HACK(gx400_interrupt,3)

	MDRV_CPU_ADD("audio", Z80,14318180/4)        /* 3.579545 MHz */
	MDRV_CPU_PROGRAM_MAP(gx400_sound_readmem,gx400_sound_writemem)
	MDRV_CPU_VBLANK_INT("main", nmi_line_pulse)	/* interrupts are triggered by the main CPU */

	MDRV_MACHINE_RESET(nemesis)

	/* video hardware */
	MDRV_SCREEN_ADD("main", RASTER)
	MDRV_SCREEN_REFRESH_RATE((18432000.0/4)/(288*264))		/* 60.606060 Hz */
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(32*8, 32*8)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)

	MDRV_GFXDECODE(nemesis)
	MDRV_PALETTE_LENGTH(2048)

	MDRV_VIDEO_START(nemesis)
	MDRV_VIDEO_UPDATE(nemesis)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD("ay1", AY8910, 14318180/8)
	MDRV_SOUND_CONFIG(ay8910_interface_1)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.85)

	MDRV_SOUND_ADD("ay2", AY8910, 14318180/8)
	MDRV_SOUND_CONFIG(ay8910_interface_2)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.80)

	MDRV_SOUND_ADD("konami", K005289, 3579545/2)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.60)

	MDRV_SOUND_ADD("vlm", VLM5030, 3579545)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.70)
MACHINE_DRIVER_END

static MACHINE_DRIVER_START( hcrash )

	/* basic machine hardware */
	MDRV_CPU_ADD("main", M68000,18432000/3)         /* 6.144MHz */
	MDRV_CPU_PROGRAM_MAP(hcrash_map,0)
	MDRV_CPU_VBLANK_INT_HACK(konamigt_interrupt,2)

	MDRV_CPU_ADD("audio", Z80,14318180/4)       /* 3.579545 MHz */
	MDRV_CPU_PROGRAM_MAP(sal_sound_readmem,sal_sound_writemem)

	MDRV_MACHINE_RESET(nemesis)

	/* video hardware */
	MDRV_SCREEN_ADD("main", RASTER)
	MDRV_SCREEN_REFRESH_RATE((18432000.0/4)/(288*264))		/* 60.606060 Hz */
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(32*8, 32*8)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)

	MDRV_GFXDECODE(nemesis)
	MDRV_PALETTE_LENGTH(2048)

	MDRV_VIDEO_START(nemesis)
	MDRV_VIDEO_UPDATE(salamand)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_STEREO("left", "right")

	MDRV_SOUND_ADD("vlm", VLM5030, 3579545)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.60)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.60)

	MDRV_SOUND_ADD("konami", K007232, 3579545)
	MDRV_SOUND_CONFIG(k007232_config)
	MDRV_SOUND_ROUTE(0, "left", 0.10)
	MDRV_SOUND_ROUTE(0, "right", 0.10)
	MDRV_SOUND_ROUTE(1, "left", 0.10)
	MDRV_SOUND_ROUTE(1, "right", 0.10)

	MDRV_SOUND_ADD("ym", YM2151, 3579545)
	MDRV_SOUND_CONFIG(ym2151_config)
	MDRV_SOUND_ROUTE(0, "left", 1.0)
	MDRV_SOUND_ROUTE(1, "right", 1.0)
MACHINE_DRIVER_END

/***************************************************************************

  Game driver(s)

***************************************************************************/

ROM_START( nemesis )
	ROM_REGION( 0x40000, "main", 0 )    /* 4 * 64k for code and rom */
	ROM_LOAD16_BYTE( "456-d01.12a",   0x00000, 0x8000, CRC(35ff1aaa) SHA1(2879a5d2ff7dca217fe5cd40be871878294c491f) )
	ROM_LOAD16_BYTE( "456-d05.12c",   0x00001, 0x8000, CRC(23155faa) SHA1(08c73c669b3a5275353cbfcbe58ced92d93244a7) )
	ROM_LOAD16_BYTE( "456-d02.13a",   0x10000, 0x8000, CRC(ac0cf163) SHA1(8b1a46c3ad102fe78cf099425e108d09dafd0955) )
	ROM_LOAD16_BYTE( "456-d06.13c",   0x10001, 0x8000, CRC(023f22a9) SHA1(0b9096b9cfcc3ed273de04c93227ab24c63513e8) )
	ROM_LOAD16_BYTE( "456-d03.14a",   0x20000, 0x8000, CRC(8cefb25f) SHA1(876b1974ca76ca89f8b8ea45b4ba9ec82d7c7228) )
	ROM_LOAD16_BYTE( "456-d07.14c",   0x20001, 0x8000, CRC(d50b82cb) SHA1(71e9fbe51272788e2ef6f150c7bff59ac8c28f1d) )
	ROM_LOAD16_BYTE( "456-d04.15a",   0x30000, 0x8000, CRC(9ca75592) SHA1(04388f2874faa54dd2cabfec4d6ce3e8d164cbcc) )
	ROM_LOAD16_BYTE( "456-d08.15c",   0x30001, 0x8000, CRC(03c0b7f5) SHA1(4eb31bcbd2ee66afe4158308351a57589c5a1e4e) )

	ROM_REGION( 0x10000, "audio", 0 )    /* 64k for sound */
	ROM_LOAD(      "456-d09.9c",   0x00000, 0x4000, CRC(26bf9636) SHA1(009dcbf18ea6230fc75a72232bd4fc29ad28dbf0) )

	ROM_REGION( 0x0200,  "konami", 0 )      /* 2x 256 byte for 0005289 wavetable data */
	ROM_LOAD(      "400-a01.fse",  0x00000, 0x0100, CRC(5827b1e8) SHA1(fa8cf5f868cfb08bce203baaebb6c4055ee2a000) )
	ROM_LOAD(      "400-a02.fse",  0x00100, 0x0100, CRC(2f44f970) SHA1(7ab46f9d5d587665782cefc623b8de0124a6d38a) )
ROM_END

ROM_START( nemesuk )
	ROM_REGION( 0x40000, "main", 0 )    /* 4 * 64k for code and rom */
	ROM_LOAD16_BYTE( "456-e01.12a",   0x00000, 0x8000, CRC(e1993f91) SHA1(6759bb9ba0ce28ad4d7f61b824a7d0fe43215bdc) )
	ROM_LOAD16_BYTE( "456-e05.12c",   0x00001, 0x8000, CRC(c9761c78) SHA1(bfd63517efa820a05a0d9a908dd0917cd0d01b77) )
	ROM_LOAD16_BYTE( "456-e02.13a",   0x10000, 0x8000, CRC(f6169c4b) SHA1(047a204fbcf8c24eca2db7197d4297e5a28c2b42) )
	ROM_LOAD16_BYTE( "456-e06.13c",   0x10001, 0x8000, CRC(af58c548) SHA1(a15725c14b6e7840c84ab2bd4cf3668bbaf35abf) )
	ROM_LOAD16_BYTE( "456-d03.14a",   0x20000, 0x8000, CRC(8cefb25f) SHA1(876b1974ca76ca89f8b8ea45b4ba9ec82d7c7228) ) /* Labeled "E03" but same as above set */
	ROM_LOAD16_BYTE( "456-d07.14c",   0x20001, 0x8000, CRC(d50b82cb) SHA1(71e9fbe51272788e2ef6f150c7bff59ac8c28f1d) ) /* Labeled "E07" but same as above set */
	ROM_LOAD16_BYTE( "456-e04.15a",   0x30000, 0x8000, CRC(322423d0) SHA1(6106b607132a09193353f339d06032a13b1e3de8) )
	ROM_LOAD16_BYTE( "456-e08.15c",   0x30001, 0x8000, CRC(eb656266) SHA1(2f4abea282d30775f7a25747eb41bfd8d5299967) )

	ROM_REGION( 0x10000, "audio", 0 )    /* 64k for sound */
	ROM_LOAD(      "456-d09.9c",   0x00000, 0x4000, CRC(26bf9636) SHA1(009dcbf18ea6230fc75a72232bd4fc29ad28dbf0) )

	ROM_REGION( 0x0200,  "konami", 0 )      /* 2x 256 byte for 0005289 wavetable data */
	ROM_LOAD(      "400-a01.fse",  0x00000, 0x0100, CRC(5827b1e8) SHA1(fa8cf5f868cfb08bce203baaebb6c4055ee2a000) )
	ROM_LOAD(      "400-a02.fse",  0x00100, 0x0100, CRC(2f44f970) SHA1(7ab46f9d5d587665782cefc623b8de0124a6d38a) )
ROM_END

ROM_START( konamigt )
	ROM_REGION( 0x40000, "main", 0 )    /* 4 * 64k for code and rom */
	ROM_LOAD16_BYTE( "561-c01.12a",   0x00000, 0x8000, CRC(56245bfd) SHA1(12579ae0031c172d42b766f5a801ef479148105e) )
	ROM_LOAD16_BYTE( "561-c05.12c",   0x00001, 0x8000, CRC(8d651f44) SHA1(0d057ce063dd19c0a708cffa413511b367206682) )
	ROM_LOAD16_BYTE( "561-c02.13a",   0x10000, 0x8000, CRC(3407b7cb) SHA1(1df834a47e3b4cabc79ece4cd90e05e5df68df9a) )
	ROM_LOAD16_BYTE( "561-c06.13c",   0x10001, 0x8000, CRC(209942d4) SHA1(953321eeed88086dee3a9f8cd596191f19260b3a) )
	ROM_LOAD16_BYTE( "561-b03.14a",   0x20000, 0x8000, CRC(aef7df48) SHA1(04d3e79e8fa0e332d92738094933069bcdbdfeab) )
	ROM_LOAD16_BYTE( "561-b07.14c",   0x20001, 0x8000, CRC(e9bd6250) SHA1(507b72c7e5f8fb7b6feb357ec522e814e25f2cc1) )
	ROM_LOAD16_BYTE( "561-b04.15a",   0x30000, 0x8000, CRC(94bd4bd7) SHA1(314b537ba97dec1a91dcfc5deeb1dd9f7bb4a930) )
	ROM_LOAD16_BYTE( "561-b08.15c",   0x30001, 0x8000, CRC(b7236567) SHA1(7626d70262a0acff36357877a5e7c9ed3f45415e) )

	ROM_REGION( 0x10000, "audio", 0 )    /* 64k for sound */
	ROM_LOAD(       "561-b09.9c",  0x00000, 0x4000, CRC(539d0c49) SHA1(4c16b07fbd876b6445fc0ec49c3ad5ab1a92cbf6) )

	ROM_REGION( 0x0200,  "konami", 0 )      /* 2x 256 byte for 0005289 wavetable data */
	ROM_LOAD(      "400-a01.fse",  0x00000, 0x0100, CRC(5827b1e8) SHA1(fa8cf5f868cfb08bce203baaebb6c4055ee2a000) )
	ROM_LOAD(      "400-a02.fse",  0x00100, 0x0100, CRC(2f44f970) SHA1(7ab46f9d5d587665782cefc623b8de0124a6d38a) )
ROM_END

ROM_START( rf2 )
	ROM_REGION( 0xc0000, "main", 0 )    /* 5 * 64k for code and rom */
	ROM_LOAD16_BYTE( "400-a06.15l",  0x00000, 0x08000, CRC(b99d8cff) SHA1(18e277827a534bab2b3b8b81e51d886b8382d435) )
	ROM_LOAD16_BYTE( "400-a04.10l",  0x00001, 0x08000, CRC(d02c9552) SHA1(ec0aaa093541dab98412c11f666161cd558c383a) )
	ROM_LOAD16_BYTE( "561-a07.17l",  0x80000, 0x20000, CRC(ed6e7098) SHA1(a28f2846b091b5bc333088054451d7b6d7f6458e) )
	ROM_LOAD16_BYTE( "561-a05.12l",  0x80001, 0x20000, CRC(dfe04425) SHA1(0817992aeeba140feba1417c265b794f096936d9) )

	ROM_REGION( 0x10000, "audio", 0 )    /* 64k for sound */
	ROM_LOAD(      "400-e03.5l",   0x00000, 0x02000, CRC(a5a8e57d) SHA1(f4236770093392dec3f76835a5766e9b3ed64e2e) )

	ROM_REGION( 0x0200,  "konami", 0 )      /* 2x 256 byte for 0005289 wavetable data */
	ROM_LOAD(      "400-a01.fse",  0x00000, 0x0100, CRC(5827b1e8) SHA1(fa8cf5f868cfb08bce203baaebb6c4055ee2a000) )
	ROM_LOAD(      "400-a02.fse",  0x00100, 0x0100, CRC(2f44f970) SHA1(7ab46f9d5d587665782cefc623b8de0124a6d38a) )
ROM_END

ROM_START( twinbee )
	ROM_REGION( 0xc0000, "main", 0 )    /* 5 * 64k for code and rom */
	ROM_LOAD16_BYTE( "400-a06.15l",  0x00000, 0x08000, CRC(b99d8cff) SHA1(18e277827a534bab2b3b8b81e51d886b8382d435) )
	ROM_LOAD16_BYTE( "400-a04.10l",  0x00001, 0x08000, CRC(d02c9552) SHA1(ec0aaa093541dab98412c11f666161cd558c383a) )
	ROM_LOAD16_BYTE( "412-a07.17l",  0x80000, 0x20000, CRC(d93c5499) SHA1(4555b9232ce86192360ea5b5092643ff51446aa0) )
	ROM_LOAD16_BYTE( "412-a05.12l",  0x80001, 0x20000, CRC(2b357069) SHA1(409cf3aa174f5d7dc5efc8b8b1c925fcb677fc98) )

	ROM_REGION( 0x10000, "audio", 0 )    /* 64k for sound */
	ROM_LOAD(      "400-e03.5l",   0x00000, 0x02000, CRC(a5a8e57d) SHA1(f4236770093392dec3f76835a5766e9b3ed64e2e) )

	ROM_REGION( 0x0200,  "konami", 0 )      /* 2x 256 byte for 0005289 wavetable data */
	ROM_LOAD(      "400-a01.fse",  0x00000, 0x0100, CRC(5827b1e8) SHA1(fa8cf5f868cfb08bce203baaebb6c4055ee2a000) )
	ROM_LOAD(      "400-a02.fse",  0x00100, 0x0100, CRC(2f44f970) SHA1(7ab46f9d5d587665782cefc623b8de0124a6d38a) )
ROM_END

ROM_START( gradius )
	ROM_REGION( 0xc0000, "main", 0 )    /* 5 * 64k for code and rom */
	ROM_LOAD16_BYTE( "400-a06.15l",  0x00000, 0x08000, CRC(b99d8cff) SHA1(18e277827a534bab2b3b8b81e51d886b8382d435) )
	ROM_LOAD16_BYTE( "400-a04.10l",  0x00001, 0x08000, CRC(d02c9552) SHA1(ec0aaa093541dab98412c11f666161cd558c383a) )
	ROM_LOAD16_BYTE( "456-a07.17l",  0x80000, 0x20000, CRC(92df792c) SHA1(aec916f70af92a2d6476d7a36ba9be265890f9aa) )
	ROM_LOAD16_BYTE( "456-a05.12l",  0x80001, 0x20000, CRC(5cafb263) SHA1(7cd12c695ec6ef4d5785ce218911961fc3528e95) )

	ROM_REGION( 0x10000, "audio", 0 )    /* 64k for sound */
	ROM_LOAD(      "400-e03.5l",   0x00000, 0x2000, CRC(a5a8e57d) SHA1(f4236770093392dec3f76835a5766e9b3ed64e2e) )

	ROM_REGION( 0x0200,  "konami", 0 )      /* 2x 256 byte for 0005289 wavetable data */
	ROM_LOAD(      "400-a01.fse",  0x00000, 0x0100, CRC(5827b1e8) SHA1(fa8cf5f868cfb08bce203baaebb6c4055ee2a000) )
	ROM_LOAD(      "400-a02.fse",  0x00100, 0x0100, CRC(2f44f970) SHA1(7ab46f9d5d587665782cefc623b8de0124a6d38a) )
ROM_END

ROM_START( gwarrior )
	ROM_REGION( 0xc0000, "main", 0 )    /* 5 * 64k for code and rom */
	ROM_LOAD16_BYTE( "400-a06.15l",  0x00000, 0x08000, CRC(b99d8cff) SHA1(18e277827a534bab2b3b8b81e51d886b8382d435) )
	ROM_LOAD16_BYTE( "400-a04.10l",  0x00001, 0x08000, CRC(d02c9552) SHA1(ec0aaa093541dab98412c11f666161cd558c383a) )
	ROM_LOAD16_BYTE( "578-a07.17l",  0x80000, 0x20000, CRC(0aedacb5) SHA1(bf8e4b443df37e021a86e1fe76683113977a1a76) )
	ROM_LOAD16_BYTE( "578-a05.12l",  0x80001, 0x20000, CRC(76240e2e) SHA1(3f4086972fa655704ec6480fa3012c3e8999d8ab) )

	ROM_REGION( 0x10000, "audio", 0 )    /* 64k for sound */
	ROM_LOAD(      "400-e03.5l",   0x00000, 0x02000, CRC(a5a8e57d) SHA1(f4236770093392dec3f76835a5766e9b3ed64e2e) )

	ROM_REGION( 0x0200,  "konami", 0 )      /* 2x 256 byte for 0005289 wavetable data */
	ROM_LOAD(      "400-a01.fse",  0x00000, 0x0100, CRC(5827b1e8) SHA1(fa8cf5f868cfb08bce203baaebb6c4055ee2a000) )
	ROM_LOAD(      "400-a02.fse",  0x00100, 0x0100, CRC(2f44f970) SHA1(7ab46f9d5d587665782cefc623b8de0124a6d38a) )
ROM_END

ROM_START( salamand )
	ROM_REGION( 0x80000, "main", 0 )
	ROM_LOAD16_BYTE( "587-d02.18b",  0x00000, 0x10000, CRC(a42297f9) SHA1(7c974779e438eae649b39b36f6f6d24847099a6e) )
	ROM_LOAD16_BYTE( "587-d05.18c",  0x00001, 0x10000, CRC(f9130b0a) SHA1(925ea65c13fc87fc59f893cc0ead2c82fd0bed6f) )
	ROM_LOAD16_BYTE( "587-c03.17b",  0x40000, 0x20000, CRC(e5caf6e6) SHA1(f5df4fbc43cfa6e2866558c99dd95ba8dc89dc7a) ) /* Mask rom */
	ROM_LOAD16_BYTE( "587-c06.17c",  0x40001, 0x20000, CRC(c2f567ea) SHA1(0c38fea53f3d4a9ae0deada5669deca4be8c9fd3) ) /* Mask rom */

	ROM_REGION( 0x10000, "audio", 0 )    /* 64k for sound */
	ROM_LOAD(      "587-d09.11j",      0x00000, 0x08000, CRC(5020972c) SHA1(04c752c3b7fd850a8a51ecd230b39e6edde9dd7e) )

	ROM_REGION( 0x04000, "vlm", 0 )    /* VLM5030 data? */
	ROM_LOAD(      "587-d08.8g",       0x00000, 0x04000, CRC(f9ac6b82) SHA1(3370fc3a7f82e922e19d54afb3bca7b07fa4aa9a) )

	ROM_REGION( 0x20000, "konami", 0 )    /* 007232 data */
	ROM_LOAD(      "587-c01.10a",      0x00000, 0x20000, CRC(09fe0632) SHA1(4c3b29c623d70bbe8a938a0beb4638912c46fb6a) ) /* Mask rom */
ROM_END

ROM_START( salamanj )
	ROM_REGION( 0x80000, "main", 0 )
	ROM_LOAD16_BYTE( "587-j02.18b",  0x00000, 0x10000, CRC(f68ee99a) SHA1(aec1f4720abe2529120ae711daa9e7e7d966b351) )
	ROM_LOAD16_BYTE( "587-j05.18c",  0x00001, 0x10000, CRC(72c16128) SHA1(6921445caa0b1121e483c9c62c17aad8aa42cc18) )
	ROM_LOAD16_BYTE( "587-c03.17b",  0x40000, 0x20000, CRC(e5caf6e6) SHA1(f5df4fbc43cfa6e2866558c99dd95ba8dc89dc7a) ) /* Mask rom */
	ROM_LOAD16_BYTE( "587-c06.17c",  0x40001, 0x20000, CRC(c2f567ea) SHA1(0c38fea53f3d4a9ae0deada5669deca4be8c9fd3) ) /* Mask rom */

	ROM_REGION( 0x10000, "audio", 0 )    /* 64k for sound */
	ROM_LOAD(      "587-d09.11j",      0x00000, 0x08000, CRC(5020972c) SHA1(04c752c3b7fd850a8a51ecd230b39e6edde9dd7e) )

	ROM_REGION( 0x04000, "vlm", 0 )    /* VLM5030 data? */
	ROM_LOAD(      "587-d08.8g",       0x00000, 0x04000, CRC(f9ac6b82) SHA1(3370fc3a7f82e922e19d54afb3bca7b07fa4aa9a) )

	ROM_REGION( 0x20000, "konami", 0 )    /* 007232 data */
	ROM_LOAD(      "587-c01.10a",      0x00000, 0x20000, CRC(09fe0632) SHA1(4c3b29c623d70bbe8a938a0beb4638912c46fb6a) ) /* Mask rom */
ROM_END

ROM_START( lifefrce )
	ROM_REGION( 0x80000, "main", 0 )
	ROM_LOAD16_BYTE( "587-k02.18b",  0x00000, 0x10000, CRC(4a44da18) SHA1(8e76bc2b9c48bfc65664fb6ee4d1d33622ee1eb8) )
	ROM_LOAD16_BYTE( "587-k05.18c",  0x00001, 0x10000, CRC(2f8c1cbd) SHA1(aa309d509be69f315e50047abff42d9b30334e1d) )
	ROM_LOAD16_BYTE( "587-c03.17b",  0x40000, 0x20000, CRC(e5caf6e6) SHA1(f5df4fbc43cfa6e2866558c99dd95ba8dc89dc7a) ) /* Mask rom */
	ROM_LOAD16_BYTE( "587-c06.17c",  0x40001, 0x20000, CRC(c2f567ea) SHA1(0c38fea53f3d4a9ae0deada5669deca4be8c9fd3) ) /* Mask rom */

	ROM_REGION( 0x10000, "audio", 0 )    /* 64k for sound */
	ROM_LOAD(      "587-k09.11j",  0x00000, 0x08000, CRC(2255fe8c) SHA1(6ee35575a15f593642b29020857ec466094ef495) )

	ROM_REGION( 0x04000, "vlm", 0 )    /* VLM5030 data? */
	ROM_LOAD(      "587-k08.8g",  0x00000, 0x04000, CRC(7f0e9b41) SHA1(c9fc2723fac55691dfbb4cf9b3c472a42efa97c9) )

	ROM_REGION( 0x20000, "konami", 0 )    /* 007232 data */
	ROM_LOAD(      "587-c01.10a",      0x00000, 0x20000, CRC(09fe0632) SHA1(4c3b29c623d70bbe8a938a0beb4638912c46fb6a) ) /* Mask rom */
ROM_END

ROM_START( lifefrcj )
	ROM_REGION( 0x80000, "main", 0 )
	ROM_LOAD16_BYTE( "587-n02.18b",  0x00000, 0x10000, CRC(235dba71) SHA1(f3a0092a7d002436253054953e36d0865ce95b80) )
	ROM_LOAD16_BYTE( "587-n05.18c",  0x00001, 0x10000, CRC(054e569f) SHA1(e810f7e3e762875e2e71e4356997257e1bbe0da1) )
	ROM_LOAD16_BYTE( "587-n03.17b",  0x40000, 0x20000, CRC(9041f850) SHA1(d62b8c3132916a4053cb282448b2404ac0143e01) )
	ROM_LOAD16_BYTE( "587-n06.17c",  0x40001, 0x20000, CRC(fba8b6aa) SHA1(5ef861b89b7a89c9d70355e09621b106baa5c1e7) )

	ROM_REGION( 0x10000, "audio", 0 )    /* 64k for sound */
	ROM_LOAD(      "587-n09.11j",  0x00000, 0x08000, CRC(e8496150) SHA1(c7d40b6dc56849dfd8d080f1aaebad36c88d93df) )

	ROM_REGION( 0x04000, "vlm", 0 )    /* VLM5030 data? */
	ROM_LOAD(      "587-k08.8g",  0x00000, 0x04000, CRC(7f0e9b41) SHA1(c9fc2723fac55691dfbb4cf9b3c472a42efa97c9) )

	ROM_REGION( 0x20000, "konami", 0 )    /* 007232 data */
	ROM_LOAD(      "587-c01.10a", 0x00000, 0x20000, CRC(09fe0632) SHA1(4c3b29c623d70bbe8a938a0beb4638912c46fb6a) ) /* Mask rom */
ROM_END

ROM_START( blkpnthr )
	ROM_REGION( 0x80000, "main", 0 )
	ROM_LOAD16_BYTE( "604-f02.18b",  0x00000, 0x10000, CRC(487bf8da) SHA1(43b01599a1e3f82972d597a7a92bdd4ce1343847) )
	ROM_LOAD16_BYTE( "604-f05.18c",  0x00001, 0x10000, CRC(b08f8ca2) SHA1(ca3b17709a86abdcfa0034ccb4ff8d0afc84558f) )
	ROM_LOAD16_BYTE( "604-c03.17b",  0x40000, 0x20000, CRC(815bc3b0) SHA1(ee643b9af5906d12b1d621996503c2e28d93a207) )
	ROM_LOAD16_BYTE( "604-c06.17c",  0x40001, 0x20000, CRC(4af6bf7f) SHA1(bf6d128670dda1f30cbf72cb82b61bf6ddfcde60) )

	ROM_REGION( 0x10000, "audio", 0 )    /* 64k for sound */
	ROM_LOAD(      "604-a08.11j",  0x00000, 0x08000, CRC(aff88a2b) SHA1(7080add63deab5755606759a218dea9105df4819) )

	ROM_REGION( 0x20000, "konami", 0 )    /* 007232 data */
	ROM_LOAD(      "604-a01.10a",  0x00000, 0x20000, CRC(eceb64a6) SHA1(028157d336770fe4ca17c24476d62a790255898a) )
ROM_END

ROM_START( citybomb )
	ROM_REGION( 0x1c0000, "main", 0 )
	ROM_LOAD16_BYTE( "787-g10.15k",  0x000000, 0x10000, CRC(26207530) SHA1(ccb5e4ca472aad11cf308973d6a020d3af22a134) )
	ROM_LOAD16_BYTE( "787-g09.15h",  0x000001, 0x10000, CRC(ce7de262) SHA1(73ab58c057113ffffb633c314fa383e65236d423) )
	ROM_LOAD16_BYTE( "787-g08.15f",  0x100000, 0x20000, CRC(6242ef35) SHA1(16fd4478d54117bbf09792e22c786622ca5049bb) )
	ROM_LOAD16_BYTE( "787-g07.15d",  0x100001, 0x20000, CRC(21be5e9e) SHA1(37fdf6d6fe3e84e897f2d908afdfc47e8d4a9265) )
	ROM_LOAD16_BYTE( "787-e06.14f",  0x140000, 0x20000, CRC(c251154a) SHA1(7c6a1f862ddf64a604164b85e4a04bb01e2966a7) )
	ROM_LOAD16_BYTE( "787-e05.14d",  0x140001, 0x20000, CRC(0781e22d) SHA1(03a998ee47194960af4dde2bf553359fe8a3aee7) )
	ROM_LOAD16_BYTE( "787-g04.13f",  0x180000, 0x20000, CRC(137cf39f) SHA1(39cfd25c45d824cabc3641fd39eb77c98d32ec9b) )
	ROM_LOAD16_BYTE( "787-g03.13d",  0x180001, 0x20000, CRC(0cc704dc) SHA1(b0c3991393cdb6a75461597d51452bfa08955081) )

	ROM_REGION( 0x10000, "audio", 0 )    /* 64k for sound */
	ROM_LOAD(      "787-e02.4h",  0x00000, 0x08000, CRC(f4591e46) SHA1(c17c1a24bf1866fbba388521a4b7ea0975bda587) )

	ROM_REGION( 0x80000, "konami1", 0 )    /* 007232 data */
	ROM_LOAD(      "787-e01.1k",  0x00000, 0x80000, CRC(edc34d01) SHA1(b1465d1a7364a7cebc14b96cd01dc78e57975972) )
ROM_END

ROM_START( citybmrj )
	ROM_REGION( 0x1c0000, "main", 0 )
	ROM_LOAD16_BYTE( "787-h10.15k",  0x000000, 0x10000, CRC(66fecf69) SHA1(5881ec019ef6228a693af5c9f6c26e05bdee3846) )
	ROM_LOAD16_BYTE( "787-h09.15h",  0x000001, 0x10000, CRC(a0e29468) SHA1(78971da14a748ade6ea94770080a393c7617b97d) )
	ROM_LOAD16_BYTE( "787-g08.15f",  0x100000, 0x20000, CRC(6242ef35) SHA1(16fd4478d54117bbf09792e22c786622ca5049bb) )
	ROM_LOAD16_BYTE( "787-g07.15d",  0x100001, 0x20000, CRC(21be5e9e) SHA1(37fdf6d6fe3e84e897f2d908afdfc47e8d4a9265) )
	ROM_LOAD16_BYTE( "787-e06.14f",  0x140000, 0x20000, CRC(c251154a) SHA1(7c6a1f862ddf64a604164b85e4a04bb01e2966a7) )
	ROM_LOAD16_BYTE( "787-e05.14d",  0x140001, 0x20000, CRC(0781e22d) SHA1(03a998ee47194960af4dde2bf553359fe8a3aee7) )
	ROM_LOAD16_BYTE( "787-g04.13f",  0x180000, 0x20000, CRC(137cf39f) SHA1(39cfd25c45d824cabc3641fd39eb77c98d32ec9b) )
	ROM_LOAD16_BYTE( "787-g03.13d",  0x180001, 0x20000, CRC(0cc704dc) SHA1(b0c3991393cdb6a75461597d51452bfa08955081) )

	ROM_REGION( 0x10000, "audio", 0 )    /* 64k for sound */
	ROM_LOAD(      "787-e02.4h",  0x00000, 0x08000, CRC(f4591e46) SHA1(c17c1a24bf1866fbba388521a4b7ea0975bda587) )

	ROM_REGION( 0x80000, "konami1", 0 )    /* 007232 data */
	ROM_LOAD(      "787-e01.1k",  0x00000, 0x80000, CRC(edc34d01) SHA1(b1465d1a7364a7cebc14b96cd01dc78e57975972) )
ROM_END

ROM_START( kittenk )
	ROM_REGION( 0x140000, "main", 0 )
	ROM_LOAD16_BYTE( "kitten.15k",   0x000000, 0x10000, CRC(8267cb2b) SHA1(63c4ebef834850eff379141b8eb0fafbdcf26d0e) )
	ROM_LOAD16_BYTE( "kitten.15h",   0x000001, 0x10000, CRC(eb41cfa5) SHA1(d481e63faea098625a42613c13f82fec310a7c62) )
	ROM_LOAD16_BYTE( "712-b08.15f",  0x100000, 0x20000, CRC(e6d71611) SHA1(89fced4074c491c211fea908f08be94595c57f31) )
	ROM_LOAD16_BYTE( "712-b07.15d",  0x100001, 0x20000, CRC(30f75c9f) SHA1(0cbc247ff37800dd3275d2ff23a63ed19ec4cef2) )

	ROM_REGION( 0x10000, "audio", 0 )    /* 64k for sound */
	ROM_LOAD(      "712-e02.4h",  0x00000, 0x08000, CRC(ba76f310) SHA1(cc2164a9617493d1b3b8ac67430f9eb26fd987d2) )

	ROM_REGION( 0x80000, "konami1", 0 )    /* 007232 data */
	ROM_LOAD(      "712-b01.1k",  0x00000, 0x80000, CRC(f65b5d95) SHA1(12701be68629844720cd16af857ce38ef06af61c) )
ROM_END

ROM_START( nyanpani )
	ROM_REGION( 0x140000, "main", 0 )
	ROM_LOAD16_BYTE( "712-j10.15k",  0x000000, 0x10000, CRC(924b27ec) SHA1(019279349b1be45ba46e57ef8f21d79a1b115d7b) )
	ROM_LOAD16_BYTE( "712-j09.15h",  0x000001, 0x10000, CRC(a9862ea1) SHA1(84e481eb6159889d54d0dfe4c31399ab06e13bb7) )
	ROM_LOAD16_BYTE( "712-b08.15f",  0x100000, 0x20000, CRC(e6d71611) SHA1(89fced4074c491c211fea908f08be94595c57f31) )
	ROM_LOAD16_BYTE( "712-b07.15d",  0x100001, 0x20000, CRC(30f75c9f) SHA1(0cbc247ff37800dd3275d2ff23a63ed19ec4cef2) )

	ROM_REGION( 0x10000, "audio", 0 )    /* 64k for sound */
	ROM_LOAD(      "712-e02.4h",  0x00000, 0x08000, CRC(ba76f310) SHA1(cc2164a9617493d1b3b8ac67430f9eb26fd987d2) )

	ROM_REGION( 0x80000, "konami1", 0 )    /* 007232 data */
	ROM_LOAD(      "712-b01.1k",  0x00000, 0x80000, CRC(f65b5d95) SHA1(12701be68629844720cd16af857ce38ef06af61c) )
ROM_END

/*

Hyper Crash
Konami, 1987

PCB Layout
----------

GX790 PWB(B) 250093A
|----------------------------------------------------------------------|
|VOL-L      CN3    CN5     790C01.M10                                  |
|VOL-R      CN4                                                        |
|    MB3722        UPC324          6264   790C02.S9  790C03.T9        |-|
|                                                                     | |
|J      ADC0804    UPC324                                             | |
|A                                                                    | |
|M                     UPC324                                         | |
|M                                 6264   790C05.S7  790C06.T7        | |
|A                         007232                                     | |
|                                                                     |-|
|                                                                      |
|                      YM3012                                          |
|                                3.579545MHz                           |
|                          YM2151                                      |
|                                                                      |
|                                   Z80           68000                |
|                VLM5030                                              |-|
|                     790C08.J4                                       | |
|1                                                                    | |
|8         AN6914                                                     | |
|W         AN6914                                                     | |
|A                                                                    | |
|Y                DSW3(4)                                             | |
|                                  790C09.N2   007593                 |-|
|   CN7           DSW2(8)  DSW1(8)                                     |
|   CN8      CN9                   6116                                |
|----------------------------------------------------------------------|
Notes:
      68000 CPU clock - 6.144MHz [18.432/3]
      Z80 clock     - 3.579545MHz
      YM2151 clock  - 3.579545MHz
      VLM5030 clock - 3.579545MHz
      007232 clock  - 3.579545MHz
      CN3/CN4 - 4 pin plug/jumper for stereo/mono output selection
      CN5 - Right speaker output connection
      CN7 - 4 pin steering connector
      CN8 - 4 pin accelerate/brake connection
      CN9 - 8 pin connection labelled 'ACTION SEAT'
      VSync - 60Hz
      HSync - 15.52kHz
      Konami Custom ICs -
                          007232 (SDIP64)
                          007593 (custom ceramic flat pack with 56 legs)
      ROMs -
             790C02/05 - Fujitsu 27C512 OTP EPROM (DIP28)
             790C03/06 - Fujitsu 27C256 EPROM (DIP28)
             790C01    - Toshiba 571001 (in socket adapter to DIP28 pins on PCB)
                         Actual socket on PCB is wired for 28 pin 1M MaskROM
             790C09    - Fujitsu 27C256 EPROM (DIP28)
             790C08    - Fujitsu 27C256 EPROM (DIP28)
                         Note! PCB is wired for 27C128, top half of EPROM is blank.


GX400PWB(A)200204C
|----------------------------------------------------------------------|
|                                                                      |
|  4416 4416 4416 4416         6264           0005292                  |
|                                                                     |-|
|  4416 4416 4416 4416         6264                                   | |
|                                                                     | |
|                                                                     | |
|                                                                     | |
|                                                                     | |
|                                                                     | |
|                                                                     |-|
|                                6264                                  |
|   0005294   0005290    0005293              0005291   6116  6116     |
|                                                                      |
|                                                                      |
|                                                                      |
|                                                                      |
|                                                                     |-|
|                                                                     | |
|                                                                     | |
|                                                                     | |
|                                                                     | |
|4164 4164 4164 4164                                                  | |
|4164 4164 4164 4164                                                  | |
|                                      6116                           |-|
|4164 4164 4164 4164      0005295                                      |
|4164 4164 4164 4164                                  18.432MHz        |
|----------------------------------------------------------------------|
Notes:
      4416 - 16K x4 DRAM
      4164 - 64K x1 DRAM
      6264 - 8K x8 SRAM
      6116 - 2K x8 SRAM
      Konami Custom ICs -
                         0005290 (SDIP64)
                         0005291 (ZIP64)
                         0005292(SDIP64)
                         0005293 (SDIP64), also stamped 'TC15G014AP-0019'
                         0005294 (ZIP64)
                         0005295 (SDIP64)
*/

ROM_START( hcrash )
	ROM_REGION( 0x140000, "main", 0 )
	ROM_LOAD16_BYTE( "790-d03.t9",   0x00000, 0x08000, CRC(10177dce) SHA1(e46f75e3206eff5299e08e5258e67b68efc4c20c) )
	ROM_LOAD16_BYTE( "790-d06.t7",   0x00001, 0x08000, CRC(fca5ab3e) SHA1(2ad335cf25a86fe38c190e2e0fe101ea161eb81d) )
	ROM_LOAD16_BYTE( "790-c02.s9",   0x40000, 0x10000, CRC(8ae6318f) SHA1(b3205df1103a69eef34c5207e567a27a5fee5660) )
	ROM_LOAD16_BYTE( "790-c05.s7",   0x40001, 0x10000, CRC(c214f77b) SHA1(c5754c3da2a3820d8d06f8ff171be6c2aea92ecc) )

	ROM_REGION( 0x10000, "audio", 0 )    /* 64k for sound */
	ROM_LOAD( "790-c09.n2",   0x00000, 0x8000, CRC(a68a8cce) SHA1(a54966b9cbbe37b2be6a2276ee09c81452d9c0ca) )

	ROM_REGION( 0x80000, "vlm", 0 )  /* VLM5030 data data */
	ROM_LOAD( "790-c08.j4",   0x04000, 0x04000, CRC(cfb844bc) SHA1(43b7adb6093e707212204118087ef4f79b0dbc1f) )
	ROM_CONTINUE(             0x00000, 0x04000 ) /* Board is wired for 27C128, top half of EPROM is blank */

	ROM_REGION( 0x80000, "konami", 0 )  /* 007232 data */
	ROM_LOAD( "790-c01.m10",  0x00000, 0x20000, CRC(07976bc3) SHA1(9341ac6084fbbe17c4e7bbefade9a3f1dec3f132) )
ROM_END

ROM_START( hcrashc )
	ROM_REGION( 0x140000, "main", 0 )
	ROM_LOAD16_BYTE( "790-c03.t9",   0x00000, 0x08000, CRC(d98ec625) SHA1(ddec88b0babd1c538fe5055adec73b537d637d3e) )
	ROM_LOAD16_BYTE( "790-c06.t7",   0x00001, 0x08000, CRC(1d641a86) SHA1(d20ae01565d04db62d5687546c19d87c8e26248c) )
	ROM_LOAD16_BYTE( "790-c02.s9",   0x40000, 0x10000, CRC(8ae6318f) SHA1(b3205df1103a69eef34c5207e567a27a5fee5660) )
	ROM_LOAD16_BYTE( "790-c05.s7",   0x40001, 0x10000, CRC(c214f77b) SHA1(c5754c3da2a3820d8d06f8ff171be6c2aea92ecc) )

	ROM_REGION( 0x10000, "audio", 0 )    /* 64k for sound */
	ROM_LOAD( "790-c09.n2",   0x00000, 0x8000, CRC(a68a8cce) SHA1(a54966b9cbbe37b2be6a2276ee09c81452d9c0ca) )

	ROM_REGION( 0x80000, "vlm", 0 )  /* VLM5030 data data */
	ROM_LOAD( "790-c08.j4",   0x04000, 0x04000, CRC(cfb844bc) SHA1(43b7adb6093e707212204118087ef4f79b0dbc1f) )
	ROM_CONTINUE(             0x00000, 0x04000 ) /* Board is wired for 27C128, top half of EPROM is blank */

	ROM_REGION( 0x80000, "konami", 0 )  /* 007232 data */
	ROM_LOAD( "790-c01.m10",  0x00000, 0x20000, CRC(07976bc3) SHA1(9341ac6084fbbe17c4e7bbefade9a3f1dec3f132) )
ROM_END



GAME( 1985, nemesis,  0,        nemesis,       nemesis,  0, ROT0,   "Konami", "Nemesis", 0 )
GAME( 1985, nemesuk,  nemesis,  nemesis,       nemesuk,  0, ROT0,   "Konami", "Nemesis (World?)", 0 )
GAME( 1985, konamigt, 0,        konamigt,      konamigt, 0, ROT0,   "Konami", "Konami GT", 0 )
GAME( 1985, rf2,      konamigt, rf2_gx400,     rf2,      0, ROT0,   "Konami", "Konami RF2 - Red Fighter", 0 )
GAME( 1985, twinbee,  0,        gx400,         twinbee,  0, ROT90,  "Konami", "TwinBee", 0 )
GAME( 1985, gradius,  nemesis,  gx400,         gradius,  0, ROT0,   "Konami", "Gradius", 0 )
GAME( 1985, gwarrior, 0,        gx400,         gwarrior, 0, ROT0,   "Konami", "Galactic Warriors", 0 )
GAME( 1986, salamand, 0,        salamand,      salamand, 0, ROT0,   "Konami", "Salamander (version D)", GAME_NO_COCKTAIL )
GAME( 1986, salamanj, salamand, salamand,      salamand, 0, ROT0,   "Konami", "Salamander (version J)", GAME_NO_COCKTAIL )
GAME( 1986, lifefrce, salamand, salamand,      salamand, 0, ROT0,   "Konami", "Lifeforce (US)", GAME_NO_COCKTAIL )
GAME( 1987, lifefrcj, salamand, salamand,      lifefrcj, 0, ROT0,   "Konami", "Lifeforce (Japan)", GAME_NO_COCKTAIL )
GAME( 1987, blkpnthr, 0,        blkpnthr,      blkpnthr, 0, ROT0,   "Konami", "Black Panther", GAME_NO_COCKTAIL )
GAME( 1987, citybomb, 0,        citybomb,      citybomb, 0, ROT270, "Konami", "City Bomber (World)", GAME_NO_COCKTAIL )
GAME( 1987, citybmrj, citybomb, citybomb,      citybomb, 0, ROT270, "Konami", "City Bomber (Japan)", GAME_NO_COCKTAIL )
GAME( 1987, hcrash,   0,        hcrash,        hcrash,   0, ROT0,   "Konami", "Hyper Crash (version D)", GAME_NO_COCKTAIL )
GAME( 1987, hcrashc,  hcrash,   hcrash,        hcrash,   0, ROT0,   "Konami", "Hyper Crash (version C)", GAME_NO_COCKTAIL )
GAME( 1988, kittenk,  0,        nyanpani,      nyanpani, 0, ROT0,   "Konami", "Kitten Kaboodle", GAME_NO_COCKTAIL )
GAME( 1988, nyanpani, kittenk,  nyanpani,      nyanpani, 0, ROT0,   "Konami", "Nyan Nyan Panic (Japan)", GAME_NO_COCKTAIL )

/* Misfitmame start */

ROM_START( spclone )
	ROM_REGION( 0x80000, "main", 0 )    /* 64k for code */
	ROM_LOAD16_BYTE( "587yq02.18b",  0x00000, 0x10000, CRC(6d49878b) SHA1(95ec8c326cb83d8391f7821868187d68ef734120) )
	ROM_LOAD16_BYTE( "587yq05.18c",  0x00001, 0x10000, CRC(08b8fd27) SHA1(fbbb5f9c795de5a776309cdd7a5678fc0061d52a) )
	ROM_LOAD16_BYTE( "17b.bin",      0x40000, 0x20000, CRC(e5caf6e6) SHA1(f5df4fbc43cfa6e2866558c99dd95ba8dc89dc7a) ) /* Mask rom */
	ROM_LOAD16_BYTE( "17c.bin",      0x40001, 0x20000, CRC(c2f567ea) SHA1(0c38fea53f3d4a9ae0deada5669deca4be8c9fd3) ) /* Mask rom */

	ROM_REGION( 0x10000, "audio", 0 )    /* 64k for sound */
	ROM_LOAD(      "587yq09.11j",      0x00000, 0x08000, CRC(9b72fdc7) SHA1(6634e2c8203cc7a9f5b2135a0b717dc18b0fdf23) )

	ROM_REGION( 0x04000, "vlm", 0 )    /* VLM5030 data? */
	ROM_LOAD(      "587-d08.8g",       0x00000, 0x04000, CRC(f9ac6b82) SHA1(3370fc3a7f82e922e19d54afb3bca7b07fa4aa9a) )

	ROM_REGION( 0x20000, "konami", 0 )    /* 007232 data */
	ROM_LOAD(      "10a.bin",      0x00000, 0x20000, CRC(09fe0632) SHA1(4c3b29c623d70bbe8a938a0beb4638912c46fb6a) ) /* Mask rom */
ROM_END

GAME( 2007, spclone,  0, salamand,      salamand, 0, ROT0,   "Konami", "Salamander (version YY)", GAME_NO_COCKTAIL )

/* Misfitmame end */

