AY-3-8500
Pong-in-a-chip device
Family
| chip | Year | Derived from | Package | Function | Description | Games | Features |
|---|---|---|---|---|---|---|---|
| AY-3-8500 AY-3-8500-1 |
1976 | DIP28-600mil | Ball & Paddle | Six selectable games for one or two players, with vertical paddle motion. | Tennis, Soccer, Squash, Practice, Rifle I, Rifle II | On-screen scoring. Sound Generation. Selectable paddle size, ball speed, rebound angles. | |
| AY-3-8550 AY-3-8550-1 |
1976 | AY-3-8500 | DIP28-600mil | Ball & Paddle (two axis) | Six selectable games for one or two players, with vertical and horizontal paddle motion. | Tennis, Soccer, Squash, Practice, Rifle I, Rifle II | On-screen scoring. Sound Generation. Selectable paddle size, ball speed, rebound angles. Plus color-coding of score and player, and "hit" and "miss" scoring in Practice game. |
| AY-3-8510 | 1978? | AY-3-8500 | DIP16-300mil | 4 Ball & Paddle games in color | |||
| AY-3-8512 | 1978? | AY-3-8510 | DIP16-300mil | Ball & Paddle games in color with two target shooting games | |||
| AY-3-8515 AY-3-8515-1 |
1976? | DIP16-300mil | Color Processor | Adds color to the AY-3-8500-1 and AY-3-8550-1 | Colors changed by the "game select" inputs. | ||
| AY-3-8600 AY-3-8600-1 |
1977 | 8 Ball & Paddle games | |||||
| AY-3-8601 AY-3-8601-1 |
1976 | Square Off | Combat Squares, Racing Squares, Shooting Squares, 2 Jungle Games (supposedly unreleased) | ||||
| AY-3-8602 AY-3-8602-1 |
1976 | Volleyball Plus | Volleyball, Protection, Hazard (supposedly unreleased) | ||||
| AY-3-8603 AY-3-8603-1 |
1976 | DIP28-600mil | Roadrace | One or two player games where racing skill in "traffic" generates the highest score. | Roadrace, Qualify | Each player maneuvers around other cars on the race track. Color display with AY-3-8615. | |
| AY-3-8604 AY-3-8604-1 |
197? | Barricade | Two players Snakes game | ||||
| AY-3-8605 AY-3-8605-1 |
1977 | DIP28-600mil | Warfare | One or two player games featuirng subs, destroyers, cargo ships, and spaceships. | Sea Battle, Counterattack I&II, Night Battle, Space Battle I&II | Fire depth charges, missiles, and torpedoes. Varied skill selection. Color display with AY-3-8615. | |
| AY-3-8606 AY-3-8606-1 |
1977 | DIP28-600mil | Wipeout | One or two player games where players "wipe out" objects by controlling a ball in the play area. | Wipeout I-IV, Color Squares I-IV, Breakthrough I&II | Skill selection including paddle size, ball size, and ball speed. Color display with AY-3-8615. | |
| AY-3-8607 AY-3-8607-1 |
1977 | DIP28-600mil | Shooting Gallery | Twelve games for one or two players using external photocell rifles for shooting. | Skeet I-IV, Attack I-IV, Destruct I-IV | Three dimensional target effect by diminishing target size. Color display with AY-3-8615. | |
| AY-3-8610 AY-3-8610-1 |
1977 | AY-3-8600 | DIP28-600mil | Supersport | Ten selectable games for one or two players, with vertical and horizontal paddle motion. | Tennis, Hockey, Soccer, Squash, Practice, Gridball, Basketball I&II, Target I&II | Realistic ball service & scoring. Individually selectable paddle sizes. Color-coded score. Color display with the AY-3-8615. |
| AY-3-8615 AY-3-8615-1 |
1976 | DIP28-600mil | Color Processor | Adds color to the "8600" series dedicated TV Game circuits. | Colors changed by the "game select" inputs. | ||
| AY-3-8650 AY-3-8650-1 |
1976 | Advanced controls and options when used with AY-3-8600 | |||||
| AY-3-8700-1 AY-3-8710 (PAL) |
1976 | DIP28-600mil | Battle | A two player "tank battle" game where each player has a steerable tank and a fire control button. | Tank Battle | The on-screen "battlefield" includes anti-shell barricades and exploding mines. | |
| AY-3-8760 | 1976 | DIP28-600mil | Motorcycle | A one player game where the player controls the speed of a motorcycle on a three track course. | Stunt Cycle, Drag race, Motocross, Enduro | Selectable NTSC/CCIR compatibility. Pro-Am game difficulty selection. Full color display. | |
| AY-3-8765 | 1976 | DIP28-600mil | Motorcycle | A one player game where the player controls the speed of a motorcycle on a three track course. | Stunt Cycle, Drag race, Motocross, Enduro | Selectable NTSC/CCIR compatibility. Pro-Am game difficulty selection. Full color display. | |
| AY-3-8800 Ay-3-8800-1 |
1976 | 4 games: Black Jack, Draw Poker, Acey/Ducey and WAR | |||||
| AY-3-8888 Ay-3-8888-1 |
1976 | 2 Vegas games: Black Jack and Slot Machine | |||||
| AY-3-8889 Ay-3-8889-1 |
1976 | Tic-Tac-Toe and LEM (Lunar Landing Module) |
Pinout
AY-3-8500
DIP28-600mil
+---\/---+
NC | 1 28| NC
Vss | 2 27| Hit Input
Sound Output | 3 26| Shot Input
Vcc | 4 25| Reset Input
Ball Angles | 5 24| Score and Field Output
Ball Output | 6 23| Practice
Ball Speed | 7 22| Squash
Manual Serve | 8 21| Soccer
Right Player Output | 9 20| Tennis
Left Player Output |10 19| Rifle Game 1
Right Bat Input |11 18| Rifle Game 2
Left Bat Input |12 17| Clock Input
Bat Size |13 16| Sync Output
NC |14 15| NC
+--------+
AY-3-8550
DIP28-600mil
+---\/---+
Horizontal Motion Select Input | 1 28| Composite Picture Data
Vss | 2 27| Hit Input
Sound Output | 3 26| Shot Input
Vcc | 4 25| Reset Input
Ball Angles | 5 24| Score and Field Output
Ball Output | 6 23| Practice
Ball Speed | 7 22| Squash
Manual Serve | 8 21| Soccer
Right Player Output | 9 20| Tennis
Left Player Output |10 19| Rifle Game 1
Right Bat Input |11 18| Rifle Game 2
Left Bat Input |12 17| Clock Input
Bat Size |13 16| Sync Output
Right Bat Horizontal Input |14 15| Left Bat Horizontal Input
+--------+
AY-3-8603(-1)
DIP28-600mil
+---\/---+
Vss | 1 28| Test 1 \do not connect
Sync | 2 27| Test 2 /
Blanking | 3 26| master Reset
Color Bust Locator | 4 25| Hue Modifier
Background | 5 24| Lo Freq. Out
Boundaries | 6 23| White Noise Out
Player Cars and Score | 7 22| Crash gate Out
Race Track Obstacle Cars | 8 21| Handicap
3.579745MHz Input | 9 20| Game Select 1
Left Player Input |10 19| Game Select 2
Engine Time Constant Input |11 18| Game reset
NC |12 17| NC
Engine Sound Output |13 16| Vp
Right Player Input |14 15| NC
+--------+
AY-3-8605(-1)
DIP28-600mil
+---\/---+
Vss | 1 28| Select 1
Sync | 2 27| Select 2
Color Bust Locator | 3 26| Select 3
Composite Blanking | 4 25| Strobe 1
Background Video | 5 24| Strobe 2
NC | 6 23| Engine Sound Out
Left Video | 7 22| Fire Sound Out
Right Video | 8 21| Sonar Sound Out
3.579745MHz Clock In | 9 20| Submariner Control In
Explosion Sound Out |10 19| Destroyer Control In
Hue Out |11 18| Test (NC)
Fire Depth Charge In |12 17| Game reset
Fire Torpedo In |13 16| Vi
Skill Select 2 |14 15| Skill Select 1
+--------+
AY-3-8606(-1)
DIP28-600mil
+---\/---+
Vss | 1 28| Select 1
Sync | 2 27| Select 2
Blanking | 3 26| Select 3
Color Bust Locator | 4 25| Strobe 1
Background | 5 24| Strobe 2
Boundaries | 6 23| Strobe 3
Left Video | 7 22| Strobe 4
Right Video | 8 21| High Speed
3.579745MHz Input | 9 20| Ball Size
Test |10 19| Bat Size
Left Bat Vertical |11 18| Reset
Left Serve |12 17| Right Serve
Sound |13 16| Vp
Test |14 15| Right Bat Vertical
+--------+
AY-3-8607(-1)
DIP28-600mil
+---\/---+
Vss (GND) | 1 28| Select 1
Sync | 2 27| Select 2
Blanking | 3 26| Select 3
Color Bust Locator | 4 25| Strobe 1
Background Out | 5 24| Strobe 2
Left Video Out | 6 23| Left Vertical In *
Right Video Out | 7 22| Left Horizontal In *
Decay Sound | 8 21| Speed Select *
3.579745MHz Input | 9 20| Target Size *
Oscillator Out |10 19| Hit 2
Tone Out |11 18| Reset
1 Rifle / 2 Rifle Select |12 17| Shoot 1
Oscillator Control |13 16| Vp
Serve / Shoot 2 |14 15| Hit 1
+--------+
* PIN functions are for one player games.
For two players games functions are:
23| Player Two Speed Select
22| Player Two Target Size
21| Player One Speed Select
20| Player One Target Size
Frequency
AY-3-8500: Set reader to FREQ, put black probe to GND, red probe to 16 and 17 to measure CPU clock
AY-3-8550: Set reader to FREQ, put black probe to GND, red probe to 16 and 17 to measure CPU clock
AY-3-8603: Set reader to FREQ, put black probe to GND, red probe to 2 and 9 to measure CPU clock
AY-3-8605: Set reader to FREQ, put black probe to GND, red probe to 2 and 9 to measure CPU clock
AY-3-8606: Set reader to FREQ, put black probe to GND, red probe to 2 and 9 to measure CPU clock
AY-3-8607: Set reader to FREQ, put black probe to GND, red probe to 2 and 9 to measure CPU clock
Notes
The -1 after the part number means "NTSC", without it means "CCIR"
External links
AY-3-8500 page on Wikipedia
Pong-in-a-chip Story at Pong-Story
Sean Riddle's decap for AY-3-8500
Sean Riddle's decap for AY-3-8603
Sean Riddle's decap for AY-3-8606-1
Files
-
AY-3-8500 and AY-3-8500-1 Datasheet
-
AY-3-8603 and AY-3-8603-1 Datasheet
-
AY-3-8605 and AY-3-8605-1 Datasheet
-
AY-3-8606 and AY-3-8606-1 Datasheet
-
AY-3-8607 and AY-3-8607-1 Datasheet